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Mods / Re: [0.98] Ashes of The Domain
« on: May 13, 2025, 05:23:05 AM »
New Dev Diary
https://www.ashesofthedomain.info/devlog/aotd_sop_2
https://www.ashesofthedomain.info/devlog/aotd_sop_2
Starsector 0.98a is out! (03/27/25)
This one was caused by industry rather than creating market - redownload vok and this should solve issuesCodeWhy does VoK create thousands of these markets? They're all being serialized into the save file.MarketAPI marketToShowTooltip = Global.getFactory().createMarket("to_delete", "TEst", 6);
Should be fixed next version, I've sent some messages on USC bug report "Massive save times - crashing" in regards to this.
When this is gonna be fixed, and will it "cure" my existing savefiles? If not, this is extremely sad, i wasted a lot on time on this run.
Tbh I dont know why you find my reply such hostile (Tbh now I should feel that your reply was hostile given "Stay on the AotD Discord please. "Crashing out" is such a teenager lexicon" ), I only stated that if you dont like changes done by aotd then dont use my mod, shrimple as that, if you wanna give it more meaning than it should, be my guest. Also to some extend i do find your replies somewhat amuzing.<snip>
Stay on the AotD Discord please. "Crashing out" is such a teenager lexicon, and incorrect given that I've bothered to track down the wiki first and scoured his personal website for any sign of documentation. You know, like an adult would do. Also, try to not conflate or make mistakes in your timeline when posting a "ure a Karen" post - I stated that the reply was childish because frankly, it was.
You'll note the Mod author didn't even answer the question directly, just typed an aggressive "If you are not fine with aotd not playing nice with all mods , you find it bs, then dont use this mod" when a simple "That's correct, not compatible with that part of IndEvo" would have been far far more helpful, since I still don't know if it's intended or buggy (as his prior builds show, lots of bugs). Even a minor effort towards documentation would help here, as most mods do. Under "Compatability" you'd type "Compatible with IndEvo but removes Hull Forge effect on non-template production" and people would instantly understand the mechanics and not wonder if it is a bug or not.
IndEvo has the mechanics to produce this effect manually (Hull Deconstrucor > Template > Forge) and it's not a huge deal if it's intentional - but it is if it's a bug between AotD and IndEvo instead of AotD simply removing it "because reasons"; it'd be good to fix it.
*shrug*
"This is just getting irritating - you'd think with a live Discord, playing nice with the most popular mods used would be taken for granted. For the record, I just made another Smart which got no extra S-mods barring the inbuilts (gantry, survey, HR sens)."I had the same bug where double research facility shows up.
One of them never researches and just eats your databank while stalled at 10%. The other one actually works, and there is no way to tell which one is which.
If you go to the website, d/l the single individual versions of the mods (not the complete package) - this is fixed in the 0.98 build that is live atm.
Ok, another bug / issue - previously running Nex + IndEvo (+10 faction mods etc etc), getting free S-mods on stuff made with a Hull Forge + Alpha core wasn't an issue and anything made defaulted to using it. I've set up in a similar manner (with largest ship production @ same colony as forge) but... nothing I make uses it. Since AotD replaces the vanilla setup with this new layout (and no option to use the old interface), how do I get my free S-mods on forged ships?!
This is just getting irritating - you'd think with a live Discord, playing nice with the most popular mods used would be taken for granted. For the record, I just made another Smart which got no extra S-mods barring the inbuilts (gantry, survey, HR sens).