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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - Winterless

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Modding / Re: [0.96a][WIP] San Batavia Republic 0.1
« on: August 10, 2023, 09:53:54 PM »
I'm not sure what they meant by this, because this is Whiskey's first mod.

Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.2.0
« on: April 07, 2023, 08:44:19 PM »
Dumb question, but how do I add the UAF and other hulls to the whitelist file? I used the one that was supplied but it didn't have the UAF in it. I kinda got only 1 ship working with it.

In order to add other hulls, simply go into the respective mods' data/config/hull_styles.json file and copy off the names of the different hulls listed there and place them into the hex_whitelist.csv file inside of HexShields/data/config.

Incidentally, some mods already have integration with this mod, but most of them require end-user additions to the whitelist.

Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: April 07, 2023, 09:59:41 AM »

SAVE COMPATIBLE WITH VERSIONS 1.5.0 AND HIGHER (but requires a new save for SubAb features)

The changelog:


1.5.8a SubAb Integration Hotfix Changelog

- Fixed the crash related to SubAb if you had no SubAb installed and clicked/moused over some industries. The mod got alcohol addiction :(


pfwawawa--but thank you for the quick fixes!

you cant talk to any of the special characters when you are in alliance with them?

Yes, because the mod checks whether the player is commissioned by the UAF, not if the player is in an alliance with them.

I'm not sure if I'm missing anything, but how do I ransom pirate captains back? Or is that simply not an option?

Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: March 27, 2023, 05:54:47 PM »
I really love this mod, Gwyvern. Thank you very much for making it!

One perennial question I do have though, is how do I send operatives to raise my relations with them?

Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.7
« on: March 26, 2023, 09:56:06 AM »
Thanks for the updates!

Modding / Re: [0.9.51a-RC6][WIP] San Batavia Republic 0.1
« on: March 24, 2023, 05:39:07 PM »

Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« on: March 19, 2023, 05:58:20 PM »
Just wanted to reply that I'm loving this mod, and I really love how there's hull numbers displayed on the Oriax's wings. Very nice touch!

Please god tell me that's not what you're supposed to do. The hotfix is the same size at the main file, surely meaning you install the hotfix only. It certainly doesn't look like a patch.

Oh thank gosh, then it's probably the latter. My experience in general with uploaded hotfixes is that they tended to only have the necessary files for hotfixing. If Cy's hotfix includes all of the required files for the mod to run, then yes, absolutely, please just download the hotfix.

Though I do wonder what the previous user had issues with, hence my previous suggestion to replace all of the files within their UAF install with the one from the hotfix. They were still having issues, which truly confuses me.

I'm honestly at a loss. The game is throwing an error stating that it can't find the Akatsuzuma hull, which literally shouldn't be missing, period. Is your antivirus flagging that specific file and automatically deleting it? Because otherwise that's literally the reason why you're not able to load the game.

Unfortunately I still can't play the mod, since the update until now I tryied to download the mod multiple times, form diferents browsers, I even asked a friend to dowwnload it, and test if his version as working(with was) and pass a copy to me, I'm using the 7zip to extract the archives, I deleted the mod and reinstalled it multiple times, I even desinstaled the game a few times to see if it solved the problem, but nothing changed, the error in question is this one:

Fatal: ship hull spec [uaf_m_akatauzuma] not found.

Try downloading the mod from the download link, then apply the hotfix by overwriting the files with the ones from the hotfix.

Is this mod worth using? Or is it heavily imbalanced? Is it quality comparable to things like Vayra/Tahlan/Junkyard Dogs, etc?

The mod is using, and personally, it's in a good enough state right now that it's worth using. Keep in mind that the imbalance is largely because the mod is a work-in-progress, and Cy's approach is to get the content out first, then do balance passes later. In fact, the mod wasn't (and still isn't, AFAIK) listed on the mod index because it's not finished yet.

I don't think that the ships are particularly overpowered unless you deliberately try to get the high-end capitals very quickly, but at that point you can just get a Paragon and slap on Tachyon lances. UAF ships are weak against beams, after all.

I've been absolutely enjoying the heck out of this mod now, so all I have for feedback (other than to fill out the missing tooltips and edit some existing ones) is that I'm really looking forward to more content!

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