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Modding / Re: [0.96a][WIP] San Batavia Republic 0.1
« on: August 10, 2023, 09:53:54 PM »
I'm not sure what they meant by this, because this is Whiskey's first mod.
Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)
Dumb question, but how do I add the UAF and other hulls to the whitelist file? I used the one that was supplied but it didn't have the UAF in it. I kinda got only 1 ship working with it.
SAVE COMPATIBLE WITH VERSIONS 1.5.0 AND HIGHER (but requires a new save for SubAb features)The changelog:...
1.5.8a SubAb Integration Hotfix Changelog
- Fixed the crash related to SubAb if you had no SubAb installed and clicked/moused over some industries. The mod got alcohol addiction[close]
you cant talk to any of the special characters when you are in alliance with them?
Please god tell me that's not what you're supposed to do. The hotfix is the same size at the main file, surely meaning you install the hotfix only. It certainly doesn't look like a patch.
Unfortunately I still can't play the mod, since the update until now I tryied to download the mod multiple times, form diferents browsers, I even asked a friend to dowwnload it, and test if his version as working(with was) and pass a copy to me, I'm using the 7zip to extract the archives, I deleted the mod and reinstalled it multiple times, I even desinstaled the game a few times to see if it solved the problem, but nothing changed, the error in question is this one:
Fatal: ship hull spec [uaf_m_akatauzuma] not found.
Is this mod worth using? Or is it heavily imbalanced? Is it quality comparable to things like Vayra/Tahlan/Junkyard Dogs, etc?