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Mods / Re: Project Ironclads, version 4.2 (0.54 with campaign)
« on: January 01, 2013, 03:10:32 PM »
It's cool though, you end up spending a bit of your initial game in combating, capturing, and then selling those ships/weapons to the station to be made. Its a nice kick in the butt to keep fighting increasingly more difficult targets to gather material availabilities that don't exist in the other stations. It might actually affect an economy when one exists, but for now its nice to have one station to go to thats neutral... gives you the option to aggro everyone and still arm up too.
Overall I'd say its a nice influence in forward gameplay, and it makes losing a little softer when you know you can get those ships back without waiting ages for stock.
Overall I'd say its a nice influence in forward gameplay, and it makes losing a little softer when you know you can get those ships back without waiting ages for stock.