Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kaoswreck

Pages: [1]
1
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 27, 2023, 05:29:12 PM »
Im just wondering, but are there plans to add some way to make a planet gain the cold conditon when it doesnt have it initially? It would help let me place down the colony item for the Supercomputer from Indevo and reducing upkeep for the keltka simulator here.

No, I don't plan to implement this. I think it would make the gameplay worse. Sorry!
Not a problem! Was just wondering, thanks for responding!

2
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: March 27, 2023, 03:02:09 PM »
Im just wondering, but are there plans to add some way to make a planet gain the cold conditon when it doesnt have it initially? It would help let me place down the colony item for the Supercomputer from Indevo and reducing upkeep for the keltka simulator here.

3
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: March 15, 2023, 09:34:18 PM »
Im using the discord translated version and Im getting a crash each time I use the PF-E Dying Blaze for whatever reason.

Spoiler
11000608 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at com.fs.starfarer.combat.entities.ship.A.void.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
0    [main] INFO  com.fs.starfarer.StarfarerLaunch
[close]

Only seems to happen in actual battles (and usually not instantly), and only on my radiant for whatever reason.

EDIT: This seems to be because AL_dyingblazebeam has a negative framerate for the animation? "frameRate": -24. After switching to positive 24, its been working fine.

4
Not sure if this is a bug or just an unfortunate mod interaction, but industrial evolution's automated shipyard megastructure can create the royal variant of the battlecruiser, but its missing the front armor bits, which causes a bug that crashes the game when trying to autofit it. You can even get the Noveria from it but it works fine.

Pages: [1]