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Messages - Overseer

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Mods / Re: Magnetar! : The Mission
« on: February 17, 2023, 01:19:57 AM »
You're not giving us players or enemies this ship? Too bad! I'M TAKING THIS SHIP INTO THE WILD FOR A SPIN!!!! MAUAHAHHAHAHAHAH!!!!!!!

Anyways, good mod!

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I was debating on whether or not I should post the last portrait. But you know what? I like this one! I'm going to show it off because I'm proud of this one!

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They're Shirrens! Alien insectoid bug creatures from Starfinder. It's a RPG game developed by Paizo Publishing. I'm sure you can use these aliens under fair use since they're not Hasbro!
OK thank you for the clarity, I was unfamiliar with the property. I looked into it and they have very strict rules about using their IP. They have a very in depth page on their website that outlines their legal policies and though I think those portraits are very nice, I do not think I could legally incorporate them in a third party use without their implicit permission.

TLDR: Thank you so much for the submission and I think they would be a great addition, I do not think I could legally use them.

Going to be honest with you chief, I was under the impression their constant invasion everywhere was the point of this mod!
Indeed that is the core concept. It is meant for players that want a combat challenge harder than pirates but not quite as hard as going against Ordo grand fleets. I do however want to make the mod as acceptable as possible to all types of play styles. Be assured that in my quest to balance the economy versus the challenge, challenge takes precedence.

@all interested on a quick update on patch progress: I have several player requested fixes in and ready for release so the weekend wasn't a total scrub. On the economy front, rather then going with the failed hours of testing different economy setups, I had the brilliant idea of seeing if I could just have Hivers just not show up on the market tab. That being said, I have a query out to Jaghaimo on the Stelnet forum to see how to go about doing it so fingers crossed, I can have an update out soon(tm) :)

Oh. Nevermind then!

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In addition to the aliens, I've made four more! I've decided the gold armored bug should be the prince.

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@To all concerned about their market - I have tried a few different ways to tone down their market impact but keep their strong invasion fleets, however, I cannot seem to balance them. I realize I said I should have it out by the weekend and I thank you for your patience. It takes time to make changes load a game and let it run long enough to see the effects and I apologize for not having it released yet. I have one more idea that I am going to run tonight and if that does not work then I will try asking around for help.
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Going to be honest with you chief, I was under the impression their constant invasion everywhere was the point of this mod!

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Ah yes! This mod! I've created several portraits representing the Hive from "borrowed" image sources!
Good morning, these look very nice and I can certainly incorporate them into the mod. I only ask where were they borrowed from? I make sure I only use free to use assets and just want to give credit where it is due.

They're Shirrens! Alien insectoid bug creatures from Starfinder. It's a RPG game developed by Paizo Publishing. I'm sure you can use these aliens under fair use since they're not Hasbro!

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Last bunch!

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Several more!

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Ah yes! This mod! I've created several portraits representing the Hive from "borrowed" image sources!

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 06, 2023, 08:30:21 AM »
And the last two I've color swapped!

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 06, 2023, 08:29:49 AM »
On a side note, I've never understood why the portraits are all Tri Tachyon. So I decided to color swap them to red! I decided to also share it here!

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Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 06, 2023, 08:26:30 AM »
I remember creating my little player faction for this, calling it the "Diable Industries". I still have the flags and portraits! I just want to share this with everyone! It's a bit amateurish, but it gets the point across! I play as the "Corporate Commander" leading the "Corporate Troopers" in a hostile corporate takeover! It's pretty fun! I like to climb up the ranks, only to royally backstab the entire Diable Avionics and make myself the newly minted CEO of the Diable Industries!

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Mods / Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« on: February 06, 2023, 08:16:23 AM »
And these are the rest of the Space Arabs I've made. Have fun! (Actually, now that I think about it, I feel like I might've not actually photoshopped Maya6 from any where. I don't remember where I got Maya6. I might've taken this from one of the portrait mods and just forgot I did that. Either way, this portrait is fitting, so I'm leaving it here.)

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Mods / Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« on: February 06, 2023, 08:13:56 AM »
So I have essentially photoshopped some custom portraits for this mod. Considering the Arabic sounding theme, I've taken upon myself to basically "borrow" some Space Arabs and Normal Arabs images and made it work. I was hoping that I can convince some people to help make some more of these. I am quite happy with the result I've made, but I feel quantity is sorely needed. I've so far created eight, I am uploading four of them. I will upload the rest in the following post.

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