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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Lucky Bastard

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1
General Discussion / Re: Dangers of Abyss
« on: February 08, 2024, 04:52:37 PM »
There's one midgame-tier fight.
Do you have any ss of enemy?

2
General Discussion / Dangers of Abyss
« on: February 08, 2024, 03:39:56 PM »
Hi unfortunetly I can't play for now on my PC. I am very interested what new dangers lay in Abyss, new enemies perhaps? I expect heavy spoilers if there are any. I saw few new things on campaign level like black holes, ships, old houlers but are there any fights?

3
General Discussion / Re: Transfering star system from old save to new save
« on: September 16, 2023, 03:11:19 PM »
Thanks but isn't there a posibility to just copy some lines of code to add new system to existing file? But what lines I should copy and where from haha

4
General Discussion / Transfering star system from old save to new save
« on: September 14, 2023, 02:50:42 AM »
Is there any way to do that in simple to comprehensive way? I have very nice system in 0.95 and want to transfer it to 0.96. How can I do it? Some guide how and where do something, would be very appreciated.

5
General Discussion / Re: Seed
« on: May 20, 2023, 07:38:47 AM »
:c

6
General Discussion / Seed
« on: May 20, 2023, 04:40:48 AM »
I have a question about sector seed. Is there a problem if I place seed from 0.95 to 0.96? Starmap looks diffrent and I realy want my old map. I get there beautifull system and don't want to loose it haha

7
Suggestions / Phase Lance
« on: April 11, 2023, 07:07:28 AM »


i don't know if this is known problem, but pretty offten when AI is shooting with this weapon target is out of range or first hitting and then going out of range with movement of enemy or shooter. Mostly noticable is when target ship is pretty big like most of capitals. Good way to repair this, I think is to shorten burst time of Lance and or get new rule like shoot when max range of weapon -100 for example. It is pretty enoying when you see those purple sticks don't land on target.

In more approachable and nice english (with GPT Core) haha

I am unsure if this issue is widely recognized, but I have noticed that the AI often misses its target or hits it only to lose track of it due to the movement of the enemy or the shooter. This problem is particularly evident when the target ship is large, such as most capital ships. To address this issue, I suggest that the burst time of the Lance be shortened and/or a new rule be implemented that allows shooting at the maximum range of the weapon minus a certain distance, say 100 units. It is sad to witness the purple sticks of light miss the target.

8
General Discussion / Re: Your One Ship
« on: April 11, 2023, 01:18:41 AM »
Just Doom, I love stealth fleets and it just the wrecks everything. My last playthrough I played only phase ships and almost forgot how to use shields.

9
Suggestions / Re: Retreating Phase ships
« on: April 04, 2023, 11:33:18 AM »
Ah I forgot I am using bullet time mode to disable slow-mo haha.

10
Suggestions / Re: Retreating Phase ships
« on: April 04, 2023, 05:04:24 AM »
Also I think when phased there should be displayed speed relative to real space. Like you are going 100 in phase and you realy don't know how fast it is in real space. Whad do you think? And this probably pretty easy to make just multiply be 3x probably?

11
Suggestions / Retreating Phase ships
« on: April 03, 2023, 02:03:25 AM »
I've noticed that during the retreating, phase ships tend to fly in phase for too long, which considerably slows them down. While I understand the mechanics of slowing down with high flux, an AI should know that when retreating, it should move as fast as possible. This issue is most noticeable in the case of the Doom and Zigurrat which are most impacted by this.

12
General Discussion / Countdown
« on: February 01, 2023, 02:20:58 PM »
Wellllll, is there any chance that there will be some kind of countdown to full release date? ;D

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