7
« on: April 11, 2023, 07:07:28 AM »
i don't know if this is known problem, but pretty offten when AI is shooting with this weapon target is out of range or first hitting and then going out of range with movement of enemy or shooter. Mostly noticable is when target ship is pretty big like most of capitals. Good way to repair this, I think is to shorten burst time of Lance and or get new rule like shoot when max range of weapon -100 for example. It is pretty enoying when you see those purple sticks don't land on target.
In more approachable and nice english (with GPT Core) haha
I am unsure if this issue is widely recognized, but I have noticed that the AI often misses its target or hits it only to lose track of it due to the movement of the enemy or the shooter. This problem is particularly evident when the target ship is large, such as most capital ships. To address this issue, I suggest that the burst time of the Lance be shortened and/or a new rule be implemented that allows shooting at the maximum range of the weapon minus a certain distance, say 100 units. It is sad to witness the purple sticks of light miss the target.