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Messages - Nick9

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1
Discussions / Re: is midnight dissonant alpha or beta core?
« on: September 22, 2023, 05:44:37 AM »
sorry is midnight dissonant alpha or beta core

2
Discussions / is midnight dissonant alpha or beta core?
« on: September 22, 2023, 05:44:22 AM »
is midnight dissonant alpha or bqeasZxxxxxxxxxxxzzzzzzzzzzzzx

3
Mods / Re: [0.96a-RC10] BigBeans Ship Compilation
« on: September 10, 2023, 09:07:43 PM »
Banano-collabed ships are damn awesome!

4
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: September 10, 2023, 02:02:17 AM »
Aight, so I finally did come down to an opinion (ik, no one asked, but why not to post it anyway?)

This faction desperately needs a +- equivalent in balance antagonist. This could be damn cool. So far there's none.

The problem if you are getting comissioned with this faction is just that it's so unnecessary strong that you are out of something to do, there's no challenge for this faction, no reason to fight alongside. It's boring and tedious to grind relationships with every contact in order to unlock more ships (some that are lack of blueprints, omega v2 basically), but even getting them is pointless.

The second side of that problem is that if you ever decide to fight against this faction, it feels totally unfair. Hegemony and remnants can go smoke in their little corner and cry about. Though this is an interesting endgame scenario.

For the reasons above, despite being arguable the most quality mod in terms of design, it's... not the most fun mod that I've played with. It more feels like that it's just a personal faction of some player rather than a real in-game faction.

5
General Discussion / Re: Tell me, where did we go so wrong? [Story spoilers]
« on: September 08, 2023, 08:19:17 PM »
Fighting this big redacted is really a pain in the ass. Maganed to beat it with a decent amount of carries and 1 controlled Doom by myself with 4x2 reapers installed on it (and it was a trade rather than a clean victory since we blew up together #skillissue).

That was a 6th attempt though, boi was I frustrated. Still worth it in the end.

6
General Discussion / Re: Issues with the AI
« on: September 07, 2023, 10:22:56 AM »
I heard that if you put only PDs and missiles on (battle)carriers, they will try stand out of combat and use fighter strikes only. Can someone confirm?

7
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: September 07, 2023, 07:55:43 AM »
Quote from: Artarion
you need commision
Saturation bombardment it is then.

Didn't know about the bureau since Vermilion is independent.

Thank you for answering!

8
General Discussion / Re: im pretty new and my goal is to destroy the pirates
« on: September 06, 2023, 08:33:52 PM »
0) Use Nexerelin and Industrial Evolution mods

1) Capture or liberate Kapteyn Starworks, size 4, Isirah Star System
2) Capture or liberate Kanta's Den, size 3, Magec Star System
3) *untested* Capture from pirates or make your own colonies with an upgraded heavy industries and a privateer base (ikr, it's like you're almost a pirate yourself at this point)
3.1) Keep good diplomatic profile to ensure positive relationships with other factions, you don't want to raid them.
3.2) Enjoy your colonists raiding pirates by themself lol
4) Continue to scan the map and capturing/abandoning/liberating any core pirate colonies
4.1) Continue to search and destroy any outside of core pirate stations that threatening your colonies (or if they just have a bounty)
5) Make some powerful Special Task Groups to outsource p.4 from you, as well as simple patrol HQs to automatically defend your own worlds
5.1) Also use "Request a fleet" option to make base strikes or even invasions

You can't rid of pirates completely. It's really an idea, you'll basically need to kill an every single humanoid in order to achieve your victory. But you can make their life as miserable as possible, apply the same or even bigger pressure, denying their opportunities, destroying their hopes, dreams, and lives. Do that, and you will be praised by the redacted civilized part of the sector forever.

*by liberating I mean transferring the market to Independent since they don't appear on a victory condition score tracker

9
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: September 06, 2023, 07:42:22 PM »
Wow this faction really does annihilate other vanilla and modded factions as well. Ships seemingly imba, but fleets are insanely chonky by pure quantity as well. They're pacifist, but it's doesn't really work because idk, there's no even official war*. Formed alliance, they sent me their 2 STGs to protect my system, holy ***. It's kinda too OP for a portrait pack.

Also am I really must be comissioned in order to place a dammit bakery on my planet or alliance is still the way to go? I was turned by 180, however I swear that tooltip said I could request a permission if in alliance.

Also where the hell is the diplomacy bureau? Can't get a quest anymore. Please help.

upd: Seemingly this was a wrong thread (Mods -> Modding), only now I found about that.
upd2: ...or was it? There's no main thread.

10
Suggestions / Re: Rename stars when you own the system
« on: September 06, 2023, 02:33:27 AM »
Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Don't care.
+1

11
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: September 02, 2023, 09:42:52 PM »
I'd like to think that this should give you a bit of leverage in negotiations with regards to handling piracy ("I control this station, you moron.")

Yep. Exactly. When I found out this doesn't work this way, I simply abandoned Kanta's Den, removing the whole colony.

12
General Discussion / Re: A Bombardment Predicament
« on: September 02, 2023, 08:56:11 PM »
ATTENTION ENEMY OF THE HEGEMONY!

YOUR MASTERS WERE ATTEMPTING TO GET RID OF YOU!

THEY KNOWLINGLY SENT YOU INTO OUR STATION BATTERIES.

ABANDON YOUR FAILED CAUSE AND SURRENDER YOUR FLEET!

Sorry for necro, but I admire this post.

13
General Discussion / Re: Feedback after playthrough
« on: September 02, 2023, 08:23:50 PM »
I wholeheartedly agree, but just fyi, you can make hostile activity less annoying by messing with config file, and for p.3 I highly recommend installing Nexerelin mod.

14
Artillery stations are too well protected. I mean, I already surrendered to idea of some imbalanced horror in an empty space with nothing to defend, but why give them a whole domain flotilla?

Quote
Setting Artillery to false in LunaLib has no effect

Exactly why I'm complaining here, I was offended for nothing! Hope author can live well with their strong bones, weighs less than 200 kg and takes shower from time to time.

I mean, this mod is still fantastically good.

15
General Discussion / Re: -109 relationship with Independent
« on: August 27, 2023, 10:40:07 PM »
Bonus points: I've received the comission from The Star Federation for killing this independent fleet (we weren't at war before).

Pasted the link because it's genuinely such a nice mod, 10/10 would recommend this faction.

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