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Discussions / Re: Dwarf Fortress sold 300k units in 6 days on steam
« on: January 25, 2023, 06:29:45 AM »
DF is at a much more completed state. The play hours to see "everything" is around 2k hours played, cuz the interactions in the game go deep and players can find more cool things to do way after. Conversely, DF is also near a dead end in development, only thing would be animations, better isometric, readability on happenings, all of which is baisically near impossible at this point.
While starsector has a well developed combat and... That's it. All the other aspects could be improved so much more that honestly, unless some real life events force it, doesn't make sense to release it. A player realistically can pkay about 12 hours before exhausting most of the stuff to do.
You only get to release a game once. Release it now, get 1/10 of the people when you release at 20 years. Anything artistically creative reap more benifits the "deeper" it goes untill a certain completion point. Starsector is faaaaaarrrrr from that point.
If you're talking about Steam release of DF, then I'd have to disagree. On release that game had game-breaking bugs and a lot of hiccups that made players experienced with the old version upset. Also there is still no adventure mode, which is a big part of the game.
Starsector has enough "developed" stuff for what it is worth. Certainly there are things to add here and there, but I've sunk many hours into my first playthrough not because I am fan of the genre or for some other invalid reason. Who knew exploring space could be so fun and engaging. Also, even the 12 hours you mention is way more than what I spend on most AAA titles this days.
The only thing I feel the game is lacking is probably a smoother transition from tutorial to the open world, but that's only IMO.
As for the steam release. I would love to see this game get the attention and support level it deserves, but I am not sure if Steam release would help in that matter.