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General Discussion / Re: is second-in-command pursuit an anti-mechanic?
« on: February 04, 2024, 03:48:16 PM »
With the caveat that I’ve not yet checked out version 0.97 etc…
Decision tree to answer the question re is it worth killing the last fragments of a fleet (say, a kite that’s retreated and a dram held in reserve):
Question:
* Do I need the fuel bad enough that it makes up for the supplies to deploy?
No:
* Let them go
Yes:
* Send in three captained brawlers on auto-resolve (maxxed captains with elite skills)
** The dram gets away
How in Holy Ludd’s Name did they get away from my captains? Time to hire more competent captains.
*starts throwing captains out the airlock*
More seriously. In certain cases, the auto-resolve needs to be re-looked-at. With overwhelmingly crushing firepower and speed, I still wonder how the above manages to happen - both of the opponent ships in the example should have been erased from space, especially the dram.
Irritating in a “I am the scourge of space, there must be no survivors” playthrough. We are forced to play in nit-picking detail every single minor skirmish, going in from the sides, etc. Having to catch up with escapees and waste time with two more auto-resolve/second-in-command attacks (because they slipped away from the first one) is very odd.
Decision tree to answer the question re is it worth killing the last fragments of a fleet (say, a kite that’s retreated and a dram held in reserve):
Question:
* Do I need the fuel bad enough that it makes up for the supplies to deploy?
No:
* Let them go
Yes:
* Send in three captained brawlers on auto-resolve (maxxed captains with elite skills)
** The dram gets away
How in Holy Ludd’s Name did they get away from my captains? Time to hire more competent captains.
*starts throwing captains out the airlock*
More seriously. In certain cases, the auto-resolve needs to be re-looked-at. With overwhelmingly crushing firepower and speed, I still wonder how the above manages to happen - both of the opponent ships in the example should have been erased from space, especially the dram.
Irritating in a “I am the scourge of space, there must be no survivors” playthrough. We are forced to play in nit-picking detail every single minor skirmish, going in from the sides, etc. Having to catch up with escapees and waste time with two more auto-resolve/second-in-command attacks (because they slipped away from the first one) is very odd.