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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Snake

Pages: [1]
1
Ooh neat. Does this fix the bug where modded saves (with ICE, Exiled Space for example) break the search?

2
Hi got Prism mission bug "Fragments". Finished the mission but dialog to end it will not appear.

Playing with a huge list of mods
You already defeated the attacking fleet and salvaged the mothership, then returned to Midnight but didn't get any special convo?
Can you post a screenshot of the mission in intel screen?

Unfortunately I can't debug a save with a huge list of mods, but if you poke me on Discord it might be possible for me to send some testing material your way if the issue persists.
Went and found a fix for anyone else stuck on this. Go to data/campaign/rules.csv and ctrl-f search nex_remFragments_return_start. On the first line, change PickGreeting to PopulateOptions and delete $nex_remFragments_return score:1000. Save the file and restart the game. Go to midnight and you should be able to finish the quest. Remember to undo the rules.csv changes after.

3
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: January 25, 2023, 01:26:25 AM »
Man, I'm on Nur and I can't figure out if Yamato wants 200 choco lavas and 500 donuts... or just 200 choco lavas, since that's the number that's highlighted.
Probably the 500 donuts as well... I tried only bringing the choco lavas and there wasn't an option to gift.

4
Also had this crash...

For me, it was the Approlight Dying Blaze Beam with the Loader Overdrive hullmod from VIC that increases rate of fire. Doesn't crash immediately but around 10-20 seconds after I start firing.

Switching to regular tach lances fixed it.

5
Mods / Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« on: January 12, 2023, 06:19:46 PM »
The ambient music for debris plays every time you go near a piece of debris. It plays from the start every time so going through a debris field means hearing the first 2 seconds on repeat. This gets tiring super quickly.

6
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: January 11, 2023, 09:41:02 PM »
anyone know where i can find the artwork at? been using the mod and finally watch ironclads video on it and now i really really really want the artwork. anyone?

Everything in-game can be found in the mods\UAF\graphics folder. As for other art, CY has a twitter and pixiv if you're into that.

7
Hello, this might come across as a silly question but how do I start the quests? Are they random/bar encounters or are there specific triggers. Best regards

The first one is a bar quest. You get pointed to a system and it starts from there. The second can be found at the Tia system northeast of the core worlds. The third pops up after a while, mentioning a "wayward star system" which you can find on the intel tab Story section.

8
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« on: January 09, 2023, 06:52:48 PM »
Bounty is INVALID!

Checked my logs and also saw this.

Another bug: fought a bounty that had a Cresil carrier with Sonneilon and Uvall fighters. The game crashes around 10 seconds after I destroy the carrier when they retreat. Here are the logs:

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.cancelDirectOrdersForMember(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.orderFullRetreat(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.ÔO0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.Object(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.B.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

9
Nooo this absolutely cripples my Hydria HA-150 fleet  :'(

10
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.0)
« on: December 31, 2022, 01:05:47 PM »
- Coronal Hypershunts can now be constructed by the player
oooh sweet! Was waiting for this one.

11
Small bug after getting the Vow and leaving the Pledge inert. If you hover over the Pledge's Combat Readiness or Hull Integrity bars, the popup won't disappear and will stay on your screen in the campaign map. Reopening the fleet screen fixes this temporarily.

Edit: scratch that it's still there

12
Mod interaction bug:

If you capture Hypnos with TakeNoPrisoners and assign them to one of your ships, the game crashes if you hover over the officer icon in the fleet screen or the refit screen. Probably due to their unique officer skill. If you want, there's an option to exclude the dustkeeper faction from captures like the derelicts. Here's the crash log:

Spoiler
152953 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.impl.M$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.coreui.G.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.publicsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.X.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

13
Mods / Re: [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24)
« on: December 27, 2022, 04:51:38 AM »
Dunno if anyone has mentioned this before, sort of an exploit:

1. Accept invasion mission
2. Successfully invade
3. Market gets auto transferred and you get payout
4. "Take control" of the market with the surface battle intel tab

Since the mission payout depends on the cost of industries, you can get almost double the amount of credits by deconstructing all industries & structures after taking control. Then give that 0 industry market away to either faction. A potential "fix" would be to not give the payout until after the 7 days when you can take control.

Edit: I think this only happens if you are commissioned with the invading faction. Otherwise, you'd have to take control first before giving the market to another faction.

14
Welp the "Hypnos" broke the script I use to find good hypershunt/cryosleeper seeds. Excited to see what this instance chip does.

Btw in the last update with the tactical expansion, you can't claim victory unless all of the enemies have been destroyed/retreated due to the uplinks. Is this still a thing?

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