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Starsector 0.98a is out! (03/27/25)

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Messages - Argentum Rhodes

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Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: July 16, 2024, 04:31:44 PM »
Thanks for the heads up Zumberge. I didn't even see the description. Just was bebopping through the stuff and saw it.

Also you make great points on the duration and stuff. I just wasn't full sure with it. The Valk is just kind of silly sometimes. Love the mech! I'm still figuring out how to make the Kouto sing personally.

2
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: July 16, 2024, 12:15:36 AM »
Spoiler
Is the Caymon actually in the game? Or is it not released yet? Follow up, if it is in the game does it have a mod dependency to appear? Reason I'm curious is I've never seen it show up in game. Wanted to clarify.

Secondary question. What is the benefit of turning in the Valk? I've gotten the version where it can use any weapon. But you lose out on some of the more specialized piece of it's kit.
[close]

Just some dumb questions regarding specific ships/strikecraft. Also thank you for making this mod. It's tons of fun!

3
Modding / Re: [0.9.51a-RC6][WIP] San Batavia Republic 0.1
« on: March 24, 2023, 08:22:32 PM »
Yo this is gonna be another great addition to the starsector runs!

4
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c
« on: February 22, 2023, 10:47:48 AM »
Happy Birthday! You're awesome!

5
Hey Shoi I really love Arma Amatura. It's such a fun add for all of my play throughs. I'm not sure if this is alright to ask. But like the variable rifle, could a version of like a variable launcher exist. For like medium/large missiles? Happy Holidays y'all.

6
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: December 04, 2022, 12:46:51 AM »
This is such an in-depth portrait pack. Like makes the sector feel alive with neuko bots.

Seriously though, thanks for this absolute blast of a mod. I really enjoy the faction, and the stuff to discover is awesome.

7
Mods / Re: [0.95.1a] ScalarTech Solutions 0.8.5
« on: December 04, 2022, 12:38:53 AM »
I really enjoy having ScalarTech in my games. The ships look so sleek, and the faction has a really unique identity.

Love the large missiles that fires out like a barrel. Kind of wish a small or medium variant of that missile type existed. Thank you again for your hard work on the mod Nia.

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Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 04, 2022, 12:28:05 AM »
Howdy Nia,

Just wanted to say I love Tahlan Shipworks it's such a fun mod that adds lots of neat thing.

Spoiler
Also wanted to say I really like the Rosen!
[close]

Thank you for making mod.

9
So very new to the forums. I was browsing some of the mods, and frequently play heavily modded Starsector. I was wondering if it would be possible to make a Strike Craft from like Arma Armatura land on an enemy ship. Since they have the functionality to land on friendly carriers to resupply. What made me think of this was Boarding utility from Creature. Could a strike craft if enemy shields were down land on enemy ship to do a boarding action?

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