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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - SlavenOlupina

Pages: [1]
1
Thanks for the answer, custom vmparams unfortunately haven't solved the save issue, removing adjusted sector (unfortunately) did.

Cheers!

2
Hi friends,

Im having a weird issue, was hoping someone knows a solution.

I can only use this ship editor once after i download exe. Trying to run the exe after that initial first use doesn't open the program anymore, nothing happens.

If i redownload, same thing, one use and it's done. Made an exception in antivirus and am sure it is not blocking the exe. There is also nothing i recognise in task manager which could be a running instance of the .exe preventing it from starting. Restarting pc also does nothing so im fairly sure it is not allready running.

On a positive side, awesome program, managed to make a working ship in one go.

Cheers!

edit: deleting the text files it creates after first use makes it work again, probably something on my end. Might be due to non english characters in my name and the program having a default path for creating text config files in c:\users\"name"... as DeCell noticed

3
Hello there,

For starters i have to say, thank you for making this amazing video game. As a long time player and fan of EV series and (probably all) similar games (in existence) this i consider the ultimate peak of the genre. All of my love to the modding community also, all of you guys are brilliant.

I however require some help (or some clarification) in regards to an issue which i constantly have.

I have been playing with mods for past year and constantly i get to a point in game where i can't continue the campaign becouse i can't save anymore. Game reports (in 90% of cases) "GC overhead limit exceeded" error and (in other 10%) "Java heap space" error. I have been gradually removing mods every playthrough while aplying all fixes found on the forums and internet however i allways reach that point. Game works fine otherwise.

This never happens in unmodded game so it's obvious the mods are causing it.

I have allocated 8gb of ram and switched to Java 8.
Java uses more than 10gb of ram when i can't save anymore.

Other than influencing battles, graphicslib shaders on or off doesn't seem to play a role in this issue at all. For me, they don't make any difference other than visually (in java 8, with old java fps drops in battles).

My PC specs are;
Nvidia GTX 1080 8gb
Ryzen 5 3600
32 gb Ram
game is run from NVME SSD.

Is there a solution to this i have missed?
Are there any mods that are known to cause this at some point (becouse of memory leak presumably)?
(Adjusted sector? - which i also configured so the map is a little (125%) bigger than vanilla.

Is there a number of mods with which this won't happen? I read everywhere people are playing with triple amount of mods that i use, do they also experience this issue?

Should i allocate 16 gb of ram to starsector? (from my experience with this issue i think this will prolong the time until it becomes unsaveable but not solve it). There is also the statement that 8gb is enough for arbitrary amount of mods.

Is there possibly a way to reset or "clear" java heap or garbage collector since they become so big at some point?


I can sometimes save at this point if i go to a small 1 planet system and then spend 30 minutes - 1 hour of time spamming save until it does save however im not keen on continuing to do this and it also is only prolonging the inevitable.

Thanks in advance for reading this wall of text.

Cheers,
Slaven

P.s. my knowledge of java code is unfortunately non-existent however i probably can understand basic stuff since i (partly) build pc-s for a living (in otherwords; not a total hardware and software dummy). The most i've done is edit stuff in mods by observing what is written in other mods.

4
Hello there,

im having an issue with
Spoiler
Midnight Dissonant quest when you get max reputation. I got the quest, went to the system, found derelict mothership and fought of tri-tachyons. Quest objective updated to "go to prism and talk to midnight", however when i get there there is no dialogue option or anything else. Quest hangs like that and she offers only usual dialogue options, in my case "Have you got any work...", "Return AI cores..." and "Cut comunication...".
[close]
Am i missing something or is this a possible bug?

Cheers

Edit: solution is in the previous posts. My bad for missing it.

5
Hello there,

i got a nullpointerexception error in combat, from the text i presume it's from this mod so wanted to report it. Loving the mod so far, some great ships.

15378457 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.uaf.weapons.uaf_chemicalWeaponEffect.onFire(uaf_chemicalWeaponEffect.kt:97)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.?O0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

cheers

P.s. 0.73c1

6
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 19, 2022, 09:02:34 AM »
Falcon (NW) seems to be missing engine burn animation.

Love the mod, cheers.

7
Mods / Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« on: November 30, 2022, 05:38:11 AM »
I got a bar option to spawn ED submarket and spawned it but i can't access it for some reason. Is there prerequisite im not seeing? got 100/100 with independents.

Hmm, is your transponder on?  When you mouse over the submarket, does it give a tip as to why it's disabled?

I'll look at the code that governs this, it's more complex than it probably should be.

The tip appears when transponder is off, can't access it with the transponder on though. There is nothing else when i mouse over other than the usual description of the market.

Forgot to mention before but it could have something to do with this. Market spawned on a custom type "Cursed World" called Samael from Hazard Mining Incorporated mod, haven't had it spawn on a vanilla world yet.

8
Mods / Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« on: November 29, 2022, 11:29:12 AM »
Hi there,

love the mod, wanted to ask about something though.

I got a bar option to spawn ED submarket and spawned it but i can't access it for some reason. Is there prerequisite im not seeing? got 100/100 with independents.

Cheers,
Slaven

9
Hey there,

First of all, magnificent mod, im having a blast.

Wanted to point out a minor compatibility bug, not sure if thats something you usually work on but ill leave it here anyway.

Centralization Bureau doesn't seem to work when built on space stations (Astropolis in this case) made by the player (using "Terraforming and Station Construction" mod). It says there are no duplicate industries in the system.

Using latest versions of both mods (IE v3.1.f and TaSC v8.1.6).

Cheers and thanks for a great mod,
Slaven


10
Mods / Re: [0.95.1a] Hazard Mining Incorporated (Compatibility Ed., 0.3.4k)
« on: November 25, 2022, 02:46:13 AM »
Hi there,
Loving the mod(s).

There was a thing i wanted to report, not really a big deal but not sure if its intended.

If you invade the planet Soul in Mercy star system, there is an invisible building present, Church of Eva Complex.

Cheers

11
Really nice mod, cheers.

For some reason blueprints don't work for me. they exist and i found some but they are "empty", nothing is listed in them, both ork and imperial navy. It just says greyed out at the bottom "all blueprints allready learned" but i can't produce them since they haven't actually been learned.

Using latest version.

Regards,
Slaven.

p.s. I am Alpharius

p.s.2 not all blueprints, just weapons packages for both orks and imperium. Ships and fighters bp work fine. Sry, i wrote before i tried spawning everything via console.

P.s.3 (xD) shreadda kannon seems to be missing a texture.

12
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: November 07, 2022, 09:41:36 PM »
Hey there,
cheers for the tons of fun provided by this mod.

Im having some inconsistent behaviour by a command i though i should share. Was using "addxp" to add myself story points on max lvl but out of the blue the command stopped giving experience and started either taking it all if there is any or giving 0 if i dont have any.
It has 0 impact on gameplay since im max lvl and there is a command "addstorypoints" which works but though you should know.

As far as i understand im using latest version provided by download link on the first page. Same with lazylib.

Regards,
Slaven

13
Mods / Re: [0.95.1a-RC6] More Planetary Conditions 1.0.5a - 2.0.0 BETA
« on: November 01, 2022, 06:15:35 AM »
Getting a crash when clicking around on an AI inhabited terran world with satelites. Using "DIY planets..." and "Teraforming and more" so it is probably a compatibility issue.

Loving the mod though, cheers.

185467 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui.O.<init>(Unknown Source)
   at com.fs.starfarer.coreui.U.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.set(Unknown Source)
   at com.fs.starfarer.ui.oOO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.OO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo._.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.s.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.showOverview(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Pages: [1]