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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Eikioma

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1
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« on: August 20, 2024, 04:23:38 AM »
Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.

I'm glad you're enjoying TASC!

TASC does have siphon stations which are pretty powerful and make good use of gas giants. If you're not satisfied with that you could always edit the CSV files to enable terraforming of gas giants.

I generaly go for the station because it more effective than buiding on the gas giant but in this case i need the colonie on the gas giant because the artillery control from Industrial.Evolution is on it but it have extrem weather and hight gravity.
i wanted to add the floating domed city on it for extrem weather but couldn't find it, and after some searching it was the floating continent from another mod that i sometime see on some gas giant.

Code
industry_domed_cities,boggledTerraformingContentEnabled | boggledDomedCitiesEnabled,industry,,,,"[
{ 'requirement_id' : 'industry_colony_is_not_station', 'and_then' : [
{ 'requirement_id' : 'industry_colony_not_has_tectonic_activity_unless_has_harmonic_damper' },
{ 'requirement_id' : 'industry_colony_not_has_meteor_impacts' },
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
] }
]","[

to allow the domed city on gas giant i only need to delete
Code
{ 'requirement_id' : 'industry_domed_cities_colony_not_gas_giant' }
from terraforming_projects.csv ? I generaly didn't go messing inside mods so i prefert to be sure before destroying my game ^^

2
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.8)
« on: August 17, 2024, 08:04:07 AM »
Hi, really love this mod and now use it in all my games.

The only regret i have is that the gas giant are a little left aside. I don't remember if it's base game or another mod, but some gas giant have some sort of floating city and that might be a good addition aside domed one.

3
Hi, I'm using the default version and the click to delete ou click to swap is broken but don't crash the game.
The delete one don't delete the correct one but the previous one in the queue, and swap don't work at all.

4
Just found an interesting bug.
If you right clic on a pet in your cargo while the game paused and return to your inventory to right clic again, you can have an infinite amount of time the pet from an unique cryochamber and have this pet in an infinite amout of ship with just one pet cryochamber

5
Mods / Re: [0.95.1a] Battlesize based skill DP values v0.2.0
« on: March 05, 2023, 03:07:29 AM »
Hi,

Would it be possible to make the "Officer Management" Skill adapte to the DP values ?

For exemple to up or down by 1 per 100 or 200 DP points, so it can remain relevant at highter DP.

6
I really love this mod, used it since nearly the beginning.

If I could be very picky, I would love if a mild version was made at 3 Sp per level, I came to want this because I always find myself to switch between 25 standard and 25 Rapid because when I play with the standard I find it to "slow" and the rapid to "rapid".

I tried to modify the 25 Rapid into a 25 Mild by increasing the xp by 1.5 and decreased the xp multiplier at 2 to 1.5 and put the Sp per level at 3.

I don't know if what I did need more tweeking, so an offical one would be nice :)

7
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: October 19, 2022, 01:13:48 PM »
Hi, don't know if it's desined that way but the VIC Buffalo is never sold, the only time i see it is when you start a new game with nexelim as VIC faction.

And for futur update I would love to see the civilian line up with VIC design, I love doing starting faction ship only and would love to do that with VIC.

Continue the good work, your mod rocks :)

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