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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Insolent Peon

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General Discussion / Re: Omega Weapon Tier List
« on: June 17, 2024, 05:22:01 PM »
Problem is, there's no endgame-tier lowtech enemy. We have a single endgame repeatable enemy, Remnants, which are a very hightech-style build, with no corresponding lowtech counterpart.

A thought occurs - functional drone mothership, accompanied by a pair of guardians and constantly generating smaller droneships.

In the long term, I would love some sort of New Vegas style karma system, separate from faction reputation. If you keep doing good deeds and helping out the little guys, word starts to spread that you're an all-around decent person, leading to different interactions. Or maybe that's what indie rep is supposed to be, and it just needs to be expanded. Among the factions, some people would care more about karma (What sort of person are you?) while others would care more about faction rep (What have you done to help us?).

Hazard Mining adds Knights of Eva as a hostile faction in their systems.

Suggestions / Re: Regenerating DEM
« on: May 23, 2024, 07:29:59 AM »
Honestly, the fact that ships can reload missiles without returning to port tells me that every missile weapon should regenerate. Although maybe it should follow the same logic as PPT and only regen when the ship isn't in direct combat...

Before s-mod bonuses became vanilla, the mod that introduced the concept made it so s-modding high-scatter amplifier reduced the range decrease. IIRC, it was a 25% decrease in range over 200, rather than 50%. That made it much more usable, and I'd love to see it return.

General Discussion / Re: Historical Accuracy: My one weakness
« on: April 04, 2024, 11:56:14 AM »
If you have enough story points to s-mod insulated engines into all of them, it wouldn't even be hard.

General Discussion / Re: I am a monster.
« on: March 31, 2024, 06:11:22 PM »
"You might have killed millions of people, but at the very least, you made me happy."

Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: March 27, 2024, 07:46:12 PM »
So I completed the Yimie quest, I think, turned in the card and got her and another officer, and it said something about a prototype ship being gained, but my fleet had no new ships. I was full up on ships before you start getting penalties at the time, was that why? If so, is there any way to add that ship in via the console?

You got a fighter LPC, the Hyperaria.

Suggestions / Re: Steal and/or Manufacture/Install solar shields?
« on: March 27, 2024, 04:39:59 PM »
I see planets with solar shields, and I WANTS DEM for my desert worlds. There's an alternative in play for cold/dark worlds. Is it a balance thing that this isn't player-affectable? (or do I have a smooth brain and am missing smth?

Domain terraforming tech can't be replicated (or is prohibitively difficult) in the present sector. If you want to be able to build them, there's always the Terraforming and Station Construction mod.

IIRC, the entirety of the gate storyline can be resolved while flying a single Dram. Just go places, skip text, avoid fights, and you're done.

Suggestions / Re: Make Distress Calls Worthwhile
« on: March 08, 2024, 03:48:21 PM »
Bigger rewards for distress signals would also play into the Starsector design philosophy of everything leading to combat, as players are more likely to engage the pirate traps instead of ignoring the signal outright.

Suggestions / Re: make no atmosphere cancel temperature conditions
« on: March 04, 2024, 05:32:35 PM »
Regarding volcanism, that doesn't actually have much to do with ambient temperature. Either the body is large/young enough to be geologically active (Earth today, Mars in the past, etc), or it's orbiting close enough to a larger body to experience strong tidal forces (Io).

General Discussion / Re: Which Sector Size and Sector Age is Better?
« on: March 01, 2024, 05:05:00 PM »
Random is fine for UniTol.

UniTolAquaProd+2 is better for organic rich.

Wait, what?

I can never bring myself to be anything other than Creative. I'm such a noob.

But back on topic, 'better' depends on what kind of experience you're looking for. As previously mentioned, habitable worlds are more common on older maps. Size is largely a matter of system performance - whether your computer can handle a big sector.

Suggestions / Re: Cargo and fuel capacity should be a hard cap
« on: February 27, 2024, 11:35:48 AM »
Both the navy and air force usually have dedicated tankers for on-the-go refueling. Even if you transport fuel for commercial purposes, you will use a tanker truck. Just storing it in hundreds of separate cans isn't the most efficient way to go about it, no one moves large quantities of fuel like that.

I never said there couldn't be downsides to going over the fuel cap. Poor cargo space to fuel ratio is one possibility, given that antimatter would require special containment equipment. Another possibility is taking extra hull damage during battle, since it's not stored as safely. I envision tankers as still being the optimal route, otherwise there would be no point to their existence if you could get the same results from an Atlas as a Prometheus. But the nature of the Persean Sector is such that people don't always have access to the right tool for the job.

Suggestions / Re: ISS Hamatsu / Callisto Ibrahim vs Hull Restoration
« on: February 26, 2024, 09:11:55 AM »
I'm not against having different dialogue/reward for pristine vs damaged Hamatsu, but you're operating under an assumption. How do we know it wasn't TT that damaged the ship in the first place with their experiments?

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