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Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 20, 2022, 07:39:25 PM »
yeah just figured that out after some testing
Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)
do i need to run the code of every save load?i know that this kinda defats the purpose of this mod but is there any way to make it vanilla as possible as i only use it cause the uaf mod requires it and not for any of the 4x aspects as i pefrer how vanilla starsector handles factionsThe big thing you probably want to disable is invasions (and sat bombs), with the enableInvasions and allowNPCSatBomb settings
You could also disable diplomacy by editing its file in the config folder (make the event interval super long), and re-enable the vanilla hostility system with console (copy and paste the following):Code: javaruncode import com.fs.starfarer.api.impl.campaign.intel.FactionHostilityManager;
FactionHostilityManager fhm = new FactionHostilityManager();
Global.getSector().addScript(fhm);
If you look around, there may also be other stuff you might choose to mess with (just try not to blow up your game in the process).