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Messages - nimtiz22

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1
i was wondering how to edit the selection of ships when you the custom option when choosing your fleet

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Mods / Re: [0.96a] Bultach Coalition v1.1.3
« on: March 14, 2024, 03:21:07 PM »
Thank you

3
Mods / Re: [0.96a] Bultach Coalition v1.1.3
« on: March 14, 2024, 08:48:00 AM »
is this compatible with .97?

4
Mods / Re: [0.96a] Red - the Oculian Armada (0.10.0-RC2) Mod
« on: March 13, 2024, 02:21:39 AM »
is this mod in need of an update or can I just edit the mod_info.json file

5
Although i don't really like this wording. Ruthless Sector and Realistic Combat fall under it, for example.
I think an exception should be considered for mods like those whose entire purpose is to change major aspects of the game entirely; which will inevitably change how other mods work as a consequence. I think it should be limited to actual malicious code, such as crash code, ruining saves, or sneaking in code to nerf ships belonging to specific mods the modder dislikes (if anyone remembers the Tahlan incident; then that’s the first incident where code like that came to light)
ruthless and realistic tell the player on the mod page that they made changes. the issues is when its done in a way that is hidden

6
yeah like in fallout or edlerscolls modding if a mod doesnt work with you mod you list it as being incompatible no weird code needed

7
Modding / Re: [0.97][WIP] United Aurora Federation 0.75b ( Hotfix 2 )
« on: March 06, 2024, 12:44:46 PM »
did you delete the old version or overwrite it

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Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: February 22, 2024, 05:16:47 AM »
they are on twitch doing a final test before releasing it

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Mods / Re: [0.97a] Suitable Star Systems 2.2.3
« on: February 20, 2024, 05:03:27 PM »
I dug into the code and it seems the habitable system has a blue super giant and normal sized orange star and is marked as dangerous so i think that's why path and remnant spawn

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Mods / Re: [0.97a] Suitable Star Systems 2.2.3
« on: February 19, 2024, 12:43:29 PM »
how far from the core worlds as ive checked every binary near the core and still haven't found it

11
Modding / Re: Halo HomeSystems
« on: February 16, 2024, 04:11:51 PM »
are the unsc ships ment to not have autofit variants?

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im assuming its nots compatible with .097a?

13
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: February 06, 2024, 08:20:04 AM »
is it safe to use with .97a?

I tried it and simply replaced the version requirement in the JSON file. So far, no problems occurred although I'd wait for an official update for this mod just to be on the safe side.
thanks will test for my end as well

14
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: February 06, 2024, 02:16:22 AM »
is it safe to use with .97a?

15
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 20, 2022, 07:39:25 PM »
yeah just figured that out after some testing

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