1
Mods / Re: [0.96.a] Realistic Combat 1.32.0
« on: October 20, 2023, 12:22:22 PM »
im playing again after a while and weapons arent working unless i let my ship autofire them, except PD lasers. is this intended?
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So what were the loadouts?
A particular 22p ship variant beating a 25p variant is pretty normal. It would be a pretty boring game if DP values determined everything. Just don't try anything out against the dominator with the gauss cannons.. cuz it sucks vs anything.
Timid ships are going to stay out of enemy range whenever possible. Their utility is extremely limited, and you should just avoid them. Cautious officers can be useful on long range ships, but for more general combat vessels you're looking for steady/aggressive officers. Reckless will get itself killed unless your fleet is designed for it.