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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Air Fryer Owner

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1
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 16, 2022, 12:17:18 PM »
Hey,

Thanks for the reply.

Anyway, that's the worse part of the issue I suppose.
Its really inconsistent on how to occurs.

Initially, it happened when the toggle for replaceDamageModel was turned to false. I thought that what triggered it in the first place.

Engaging another low tech station (which caused like the first instance of this happening) didn't cause the same fault as before. Heck, even turned on all the toggles back to 'default' true and the fault still didnt occur.

Has this bug ever happened with the damage model turned on?

Quote
Lastly, I hate to report this but the chat spam seems to still be around for me.  :'(

Aw man.  What are the steps to reproduce this resilient bug?

In regards to the shield and flux issue, the fault rarely occurs which makes it difficult to say what caused it.

The chatter spam, though, is still around for me.
Ran another fresh install of the mod and found that ally ships would spam the log with their chatter. In a confirmed case, A single allied Kite calling out '10% combat readiness, retreating!'

Hm...do ships make call out like these whenever they get hit and they find that they're below a CR or Hull percentage to make the chatter?
Would hitting a ship running under the CR/Hull percentage with a rapid firing gun (EG: light machine gun) cause the AI to trigger the callout for every projectile hit?
Conversely, would this also apply whenever the ship fires their weapon under the same CR/Hull circumstances?

Edit: I think I managed to fix the spam issue by toggling off the CR effected by damage feature. I can live with this :)

2
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 16, 2022, 08:06:41 AM »
Hey,

Thanks for the reply.

Anyway, that's the worse part of the issue I suppose.
Its really inconsistent on how to occurs.

Initially, it happened when the toggle for replaceDamageModel was turned to false. I thought that what triggered it in the first place.

Engaging another low tech station (which caused like the first instance of this happening) didn't cause the same fault as before. Heck, even turned on all the toggles back to 'default' true and the fault still didnt occur.

Lastly, I hate to report this but the chat spam seems to still be around for me.  :'(

3
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 15, 2022, 10:25:19 PM »
Noticing some oddities which I wasn't expecting since installing this mod a couple of patches ago.

Question: Does this mod adjusting something to ship shields and how they effect flux levels when hit?

Normally, shield hits would increase the hard flux. Rarely (Or occasionally from recent engagement) no hard flux is generated despite being hammered by anti-shield weapons.

4
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 15, 2022, 09:11:43 PM »
Thanks  ;D

I can finally deal with seeing a retreating a friendly AI fleet with some peace.

5
Mods / Re: [0.95.1a] Junk Yard Dogs - V 1.97 - 09/13/22
« on: September 15, 2022, 09:10:02 PM »
Hi,

I'm currently running 1.96 and was looking to update to the latest version.
I cant seem to find v1.97 to bridge to v1.98.

Do you have a stash with the 1.97 version?

6
Mods / Re: [0.95.1a] Realistic Combat 1.20.1
« on: September 15, 2022, 04:10:33 PM »
Hi,

Just made an account to report the same issue as Slomes.
Could live with it, I suppose, but unsure how impactful it'll be if multiple ships start spamming the same chatter message. Betting it'll eventually kill the session if left alone long enough.

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