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Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 16, 2022, 12:17:18 PM »Hey,
Thanks for the reply.
Anyway, that's the worse part of the issue I suppose.
Its really inconsistent on how to occurs.
Initially, it happened when the toggle for replaceDamageModel was turned to false. I thought that what triggered it in the first place.
Engaging another low tech station (which caused like the first instance of this happening) didn't cause the same fault as before. Heck, even turned on all the toggles back to 'default' true and the fault still didnt occur.
Has this bug ever happened with the damage model turned on?QuoteLastly, I hate to report this but the chat spam seems to still be around for me.
Aw man. What are the steps to reproduce this resilient bug?
In regards to the shield and flux issue, the fault rarely occurs which makes it difficult to say what caused it.
The chatter spam, though, is still around for me.
Ran another fresh install of the mod and found that ally ships would spam the log with their chatter. In a confirmed case, A single allied Kite calling out '10% combat readiness, retreating!'
Hm...do ships make call out like these whenever they get hit and they find that they're below a CR or Hull percentage to make the chatter?
Would hitting a ship running under the CR/Hull percentage with a rapid firing gun (EG: light machine gun) cause the AI to trigger the callout for every projectile hit?
Conversely, would this also apply whenever the ship fires their weapon under the same CR/Hull circumstances?
Edit: I think I managed to fix the spam issue by toggling off the CR effected by damage feature. I can live with this
