1
General Discussion / Re: In the full version, how will prolonged gameplay work?
« on: July 15, 2012, 05:42:11 PM »
Well, ether you really drag on with small increments, or you have a wider selection of ships within each class. Mean, sure officers could up your max fleet points, but there is nothing stopping you from farming/trading and buying a capital very early atm. In the X series, buying your first capital is way way out of your reach. Will there be harder to acquire flagship etc class ships? something to aim for past the first few hours? Something that can mount weapons a class higher than large, and being very expensive/hard to attain?
Just fear that if the game will have multiple systems, attaining the desired, or close to-ships early on, kinda removes intensive for further play. Unless there is a in depth upgrade and or research system that allows you to keep working towards a stronger fleet.
Or maybe full out war with factions?
Just fear that if the game will have multiple systems, attaining the desired, or close to-ships early on, kinda removes intensive for further play. Unless there is a in depth upgrade and or research system that allows you to keep working towards a stronger fleet.
Or maybe full out war with factions?