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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Kasrkin

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A little bug with Leynos catafract.
With it left arm weapon arcs, to be precise. Despite showing about 90 degrees coverage in Refit menu, in simulator and real battle, weapons equipped in left arm are focused on one point only, which makes them useless(for AI atleast, though, it's very clunky and uncomfortable to use them if piloting myself) with exception of Bazooka, and even then, AI Leynos fire it very inconsistent.
Unless its intended that way, of course, although, left arm weapon arcs are very misleading then.

2
Thank you for answer

3
Probably a stupid question, but still: when updating the mod, do i need to simple unpack files in old mod-folder and remove old files, or delete it completly and unpack in a new one?

4
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: August 27, 2022, 09:45:48 AM »
Well, you need the super ship start to have the Sajuuk-Khar, which is more than enough to carry you throughout the early game, base stats, no mods.

And well sajuuk-khar is not really meant to be a ship available to player, kinda wish Hiigara also took the UAF approach to superships or super capitals, like as a quest reward of sorts
Wait, i can't get the Sajuuk-Khar, aside the Super Ship Start? There is no blueprint for it?

Well, after looking through the console commands, yes the sajuuk-khar has a bp, it's going to be extremely hard to find though, keep that in mind, even then it costs a whopping 3 million credit to manufacture, so good luck building enough heavy industries to manufacture it within several months at best.
"Damn, Negro, that's all what i wanted to hear!"
I mean, yeah, considering the fact how powerful and OP Sajuuk-Khar is, with just 100DP, being difficult to find and produce seems to me a rational price for ability to include it to my fleet.
Thank you for answer.

5
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: August 26, 2022, 08:54:52 AM »
Well, you need the super ship start to have the Sajuuk-Khar, which is more than enough to carry you throughout the early game, base stats, no mods.

And well sajuuk-khar is not really meant to be a ship available to player, kinda wish Hiigara also took the UAF approach to superships or super capitals, like as a quest reward of sorts
Wait, i can't get the Sajuuk-Khar, aside the Super Ship Start? There is no blueprint for it?

6
Mods / Re: [0.9.5a] Hiigaran Descendants v2.0.4/v5
« on: August 25, 2022, 12:23:18 PM »
Hello.
I start the game as a captain under Hiigara commission(Nexerlin mod ON)
I get few blueprints, that gives me all Hiigarans weapons and ships (well, after i downloaded recent mod update, they do now), except Sajuuk-Khar Dreadnought.
Does it mean i have to find it blueprint somewhere in the Sector(or simply buy it in Prism Port, if i will be lucky)?

7
Mods / Re: [0.95.1a] Custom Battle Music
« on: August 23, 2022, 12:30:34 PM »
Thank you for answer!
Another question.
The music won't play when i fight against modded factions, like IX battlegroup, for example.
Do i need to change the (faction).jsos file too?

8
Mods / Re: [0.95.1a] Custom Battle Music
« on: August 23, 2022, 02:48:51 AM »
Hello!
I am quite new in Starsector forum(know only how download and install mods), so I don't know all the tweaks.
As far as i get, this mod adds music in combat for all vanilla factions.
Two questions:
1-- Can i add my music in mod (on my computer)? I have a Homeworld OST, which i bought on Steam, and i want to add it
2-- How can i do that?
(Sorry for bad English)

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