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« on: December 27, 2022, 04:04:23 AM »
Hello it's been a while when i mention that i am unable to build the mining stations here is the config i messed with, please help me find the problem, I just lower the cost of the build and it been like that ever since...
{
"ruleCommandPackages":[
"data.scripts"
],
#################
# VERSION CHECKER
#################
# Only checks for updates if Nexerlin is not active, since Nexerelin now includes Version Checker.
# If Nexerelin is not active, this mod uses boggled's API to check for updates. It also reports
# what settings the player has enabled in this file to assist boggled with developing the mod.
# Changing this setting to false will disable all networking to boggled's API.
"boggledCheckForUpdates":true,
#######################
# TERRAFORMING SETTINGS
#######################
# Setting this to false will completely disable any terraforming content
"boggledTerraformingContentEnabled":true,
# Controls how long planet type changes take (in days)
"boggledTerraformingTime":4,
# Controls how long resource improvements take (in days)
"boggledResourceImprovementTime":2,
# Controls how long condition improvements take (in days)
"boggledConditionImprovementTime":2,
# Can be used to disable the Stellar Reflector Array structure
# Note that this will make many terraforming projects impossible to complete.
"boggledStellarReflectorArrayEnabled":true,
# Automatically adds the structure to markets that start the game with reflectors in orbit.
# Disabling this will cause Eventide, Eochu Bres and some other planets to have the market condition "for free"
# without needing to keep this structure.
"boggledStellarReflectorArrayMarketAutoPlacementEnabled":true,
# Can be used to disable the Genelab structure
"boggledGenelabEnabled":true,
# Can be used to disable the Mesozoic Park industry
"boggledMesozoicParkEnabled":true,
# Can be used to disable the Domed Cities/Seafloor Cities structure
"boggledDomedCitiesEnabled":true,
# Can be used to enable the Harmonic Damper structure
# This building suppresses tectonic activity.
"boggledHarmonicDamperEnabled":true,
# Can be used to enable the Planetary Agrav Field structure
# This building suppresses high/low gravity if Domed Cities is built on the colony.
"boggledPlanetaryAgravFieldEnabled":true,
# Can be used to enable the Magnetoshield structure
# This building remove the "Irradiated" condition, but it will return if
# the building is deconstructed.
"boggledMagnetoshieldEnabled":true,
# Can be used to enable the Planet Cracker structure
# Only buildable on stations orbiting a planet.
# This will permanently improve ore and rare ore resources by one level on the planet but
# adds tectonic activity - can't be used if planet already has tectonic activity.
"boggledPlanetCrackerEnabled":true,
# Can be used to enable the Ouyang Optimizer structure
# Only buildable on stations orbiting a planet.
# This will permanently improve volatiles resources by one level on the planet but
# adds extreme weather - can't be used if planet already has extreme weather.
"boggledOuyangOptimizerEnabled":true,
##################
# STATION SETTINGS
##################
# Setting this to false will completely disable all station construction content
"boggledStationConstructionContentEnabled":true,
# Setting this to true will cause station construction to take the specified number of days
"boggledStationConstructionDelayEnabled":false,
"boggledStationConstructionDelayDays":90,
# Enables construction of astropoli in orbit around planets.
# Three astropoli can be built around each planet by default.
"boggledAstropolisEnabled":true,
"boggledMaxNumAstropoliPerPlanet":3,
"boggledCanBuildAstropolisOnPurchasedGovernorshipPlanets":false,
# Astropli can only be built around large planets with a relatively clear orbit.
# Setting this to true will remove those restrictions.
"boggledAstropolisIgnoreOrbitalRequirements":false,
# Controls the costs for building astropolis stations
"boggledAstropolisStationBuildCreditCost":5000,
"boggledAstropolisStationBuildCrewCost":100,
"boggledAstropolisStationBuildHeavyMachineryCost":200,
"boggledAstropolisStationBuildMetalCost":100,
"boggledAstropolisStationBuildTransplutonicsCost":200,
# Controls the sprites used for astropolis stations.
# 0 - Alternates between low tech, midline and high tech sprites.
# 1 - All low tech sprites.
# 2 - All midline sprites.
# 3 - All high tech sprites.
"boggledAstropolisSpriteToUse":0,
# Setting this to false will disable mining station construction
"boggledMiningStationEnabled":true,
# Set the maximum number of mining stations per system.
# This number can be arbitrarily large but balance and performance problems will result with extreme values.
"boggledMaxNumMiningStationsPerSystem":3,
# Controls how the ore resource levels for mining stations are assigned
"boggledMiningStationLinkToResourceBelts":false,
# If boggledMiningStationLinkToResourceBelts is set to false above, the following option will control ore resources
# on mining stations:
# 1 = Sparse, 2 = Moderate, 3 = Abundant, 4 = Rich, 5 = Ultrarich, Any other value = set to moderate
"boggledMiningStationStaticAmount":2,
# If boggledMiningStationLinkToResourceBelts is set to true above, the following options will control ore resources
# on mining stations. Resources are based on the number of asteroid belts in the system, with the number for each resource
# level being the minimum number of belts required for that resource level.
"boggledMiningStationSparseOre":0,
"boggledMiningStationModerateOre":2,
"boggledMiningStationAbundantOre":5,
"boggledMiningStationRichOre":7,
"boggledMiningStationUltrarichOre":9,
# Controls the costs for building mining stations
"boggledMiningStationBuildCreditCost":5000,
"boggledMiningStationBuildCrewCost":100,
"boggledMiningStationBuildHeavyMachineryCost":2.0,
"boggledMiningStationBuildMetalCost":100,
"boggledMiningStationBuildTransplutonicsCost":200,
# Setting this to false will disable siphon station construction
"boggledSiphonStationEnabled":true,
# Controls how the volatiles resource level for siphon stations is assigned
# If linked to the host gas giant, the siphon station will inherit the same volatiles level as the gas giant
# If boggledSiphonStationLinkToGasGiant is set to false, the volatiles amount will be set based on boggledSiphonStationStaticAmount
# 1 = Trace, 2 = Diffuse, 3 = Abundant, 4 = Plentiful, Any other value = set to diffuse
"boggledSiphonStationLinkToGasGiant":true,
"boggledSiphonStationStaticAmount":2,
# Controls the costs for building siphon stations
"boggledSiphonStationBuildCreditCost":5000,
"boggledSiphonStationBuildCrewCost":100,
"boggledSiphonStationBuildHeavyMachineryCost":200,
"boggledSiphonStationBuildMetalCost":100,
"boggledSiphonStationBuildTransplutonicsCost":200,
# Setting this to false will disable colonization of abandoned stations
"boggledStationColonizationEnabled":true,
# Controls the costs for colonizing an abandoned station
"boggledStationRecolonizeCreditCost":200,
"boggledStationRecolonizeCrewCost":100,
"boggledStationRecolonizeHeavyMachineryCost":150,
"boggledStationRecolonizeMetalCost":500,
"boggledStationRecolonizeTransplutonicsCost":150,
# Enables the cramped quarters setting that greatly reduces station population growth starting at the chosen value.
"boggledStationCrampedQuartersEnabled":false,
"boggledStationCrampedQuartersSizeGrowthReductionStarts":3,
# Enables the 'Expand Station' industry to increase the population soft limit set above.
# The base cost of this industry can be modified using industries.csv.
"boggledStationCrampedQuartersPlayerCanPayToIncreaseStationSize":false,
"boggledStationProgressiveIncreaseInCostsToExpandStation":true,
# Adds an accessibility bonus to player-constructed stations. Leaving this at zero means no boost.
"boggledStationAccessibilityBoost":9990,
# Configures the base hazard rating for stations by offsetting the base hazard of 100 by the value the player inputs.
# Negative values can be used to decrease hazard.
"boggledStationHazardRatingModifier":-9990,
# Applies Cramped Quarters (if enabled), hazard and accessibility modifiers (if enabled), and
# enables "no atmosphere" special items on all stations sector-wide.
# If set to false, only stations created using this mod will have the above features applied to them.
"boggledApplyStationSettingsToAllStationsInSector":true,
# Enable the AI Mining Drones station-exclusive structure.
# Balanced around stations being capped at 3 or 4 market size by cramped quarters.
# Strongly recommended to keep disabled unless cramped quarters is enabled.
"boggledEnableAIMiningDronesStructure":false,
######################
# DOMAIN-TECH SETTINGS
######################
# Setting this to false will completely disable any Domain-tech content
"boggledDomainTechContentEnabled":true,
# Can be used to disable crafting of special items using Domain-era artifacts
"boggledDomainTechCraftingEnabled":true,
# Controls the cost in terms of Domain-era artifacts to craft a special item
"boggledDomainTechCraftingArtifactCost":20,
# Controls the number of story points required to craft a special item
"boggledDomainTechCraftingStoryPointCost":2,
# Can be used to enable the planet-killer device.
"boggledPlanetKillerEnabled":false,
# By default, the planet-killer cannot be used on markets designated as essential for the story quests. The below setting will override that
# and allow the planet-killer to destroy those markets anyway. Destroying story essential markets may result in bugs, crashes or the inability to complete a quest.
"boggledPlanetKillerAllowDestructionOfColoniesMarkedAsEssentialForQuests":true,
# Can be used to disable the Domain Archaeology industry
# Buildings that require Domain-era artifacts simply won't anymore.
# Domain-tech crafting requires Domain-era artifacts and will be automatically disabled.
"boggledDomainArchaeologyEnabled":true,
"boggledReplaceAgreusTechMiningWithDomainArchaeology":true,
# Adds buildings that demand Domain-era artifacts to several vanilla colonies.
# This includes: Genelab on Volturn, Limelight Network on Fikenhild, GPA on Ancyra, DAE demand on Cryosanctum on Nomios.
"boggledAddDomainTechBuildingsToVanillaColonies":true,
# Can be used to disable the Kletka Simulator (AI core production) industry.
"boggledKletkaSimulatorEnabled":true,
# Toggle whether the Kletka Simulator upkeep changes based on planet temperature.
"boggledKletkaSimulatorTemperatureBasedUpkeep":true,
# Can be used to disable CHAMELEON structure.
"boggledCHAMELEONEnabled":true,
# Can be used to allow the player to build the Limelight Network building.
"boggledLimelightNetworkPlayerBuildEnabled":true,
# Can be used to allow the player to build the Cryosanctum building.
"boggledCryosanctumPlayerBuildEnabled":true,
# Toggle to make all Cryosanctum buildings demand DAE
"boggledCryosanctumReplaceEverywhere":true,
# Can be used to disable building of the Domain-tech stable location structures
"boggledDomainTechObjectivesEnabled":true,
"boggledDomainTechObjectivesUpgradeRelationshipImpact":5,
# Can be used to disable building of inactive gates
"boggledDomainTechInactiveGateConstructionEnabled":true,
# Requires completion of main questline to build inactive gates
"boggledDomainTechInactiveGateConstructionMainQuestCompletionRequired":true,
# Requires the player to have a colony in-system to build an inactive gate
"boggledPlayerMustHaveMarketInSystemToBuildInactiveGate":true,
# Player must have a market of this size or greater in-system to build an inactive gate
# If boggledPlayerMustHaveMarketInSystemToBuildInactiveGate is set to false, this does nothing
"boggledMarketSizeRequiredToBuildInactiveGate":5,
# Configure costs for Inactive Gate construction
"boggledStableLocationGateCostHeavyMachinery":500,
"boggledStableLocationGateCostMetals":200,
"boggledStableLocationGateCostTransplutonics":200,
"boggledStableLocationGateCostDomainEraArtifacts":200,
# Configure costs for Domain-tech stable location structures
"boggledStableLocationDomainTechStructureCostHeavyMachinery":500,
"boggledStableLocationDomainTechStructureCostMetals":200,
"boggledStableLocationDomainTechStructureCostTransplutonics":200,
"boggledStableLocationDomainTechStructureCostDomainEraArtifacts":200,
########################
# MISCELLANEOUS SETTINGS
########################
# Remnant battlestation can be constructed as an orbital station type on player colonies
"boggledRemnantStationEnabled":true,
# Can be used to enable the Hydroponics industry
"boggledHydroponicsEnabled":true,
# Can be used to enable the Cloning industry
"boggledCloningEnabled":true,
"graphics":
{
"boggled":
{
"stellar_mirror":"graphics/icons/industry/stellar_mirror.jpg",
"stellar_shade":"graphics/icons/industry/stellar_shade.jpg",
"asteroid_processing":"graphics/icons/industry/asteroid_processing.jpg",
"seafloor_cities":"graphics/icons/industry/boggled_seafloor_cities.png",
"mesozoic_park_terran":"graphics/icons/industry/mesozoic_park_terran.jpg",
"mesozoic_park_water":"graphics/icons/industry/mesozoic_park_water.jpg",
"mesozoic_park_jungle":"graphics/icons/industry/mesozoic_park_jungle.jpg",
"mesozoic_park_desert":"graphics/icons/industry/mesozoic_park_desert.jpg",
"stellar_mirror_condition":"graphics/icons/conditions/stellar_mirror.png",
"stellar_shade_condition":"graphics/icons/conditions/stellar_shade.png",
},
}
}