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Messages - BCS

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1
"Look, a system called Heisenberg! Is that a Breaking Bad reference???"

No words.

2
General Discussion / Re: Problem with the Brilliant!!!
« on: March 14, 2023, 10:21:50 AM »
I'd say recall device actually benefits Flashes even less than other bombers because of how long their bombing runs are.

3
General Discussion / Re: Problem with the Brilliant!!!
« on: March 14, 2023, 12:53:03 AM »
So Remenant fleets will go from semi-fighter spam to almost no fighters?

Interesting. That would make Brawler LP spam a lot more effective.

4
Suggestions / Re: About Proximity Charge Launcher
« on: March 13, 2023, 01:16:39 AM »
I would just reduce the fire rate so it's more PD and less DPS.

5
Suggestions / Re: Toning down the Monitor Menace >:)
« on: March 12, 2023, 04:47:23 AM »
Yeah but can you actually save your fluxed cruiser from a Radiant with it?

You shouldn't be able to do it with a Monitor either, the Radiant will prioritize finishing off the cruiser over shooting a "fresh" ship. Well unless you're manually piloting the Monitor and physically block the line of fire.

6
General Discussion / Re: What would a midline capital carrier be like?
« on: March 09, 2023, 09:41:40 PM »
Legion is a brawling battlecarrier and Astral is a dedicated full time carrier so how about something in the middle(har har)? Weld two Herons together, add two large ballistics, give it crappy shield and armor but keep speed high and throw in maneouvering jets so it can stay close enough to combat to shoot but far enough to not die. Could even be a modification of the Conquest, just put large ballistics where large missiles are and replace broadside large ballistics with fighter bays.

7
Suggestions / Re: Toning down the Monitor Menace >:)
« on: March 08, 2023, 01:35:14 AM »
Guess I must have somehow missed the entire category of "anti-fighter weapons" then.

8
Suggestions / Re: Toning down the Monitor Menace >:)
« on: March 07, 2023, 11:34:29 PM »
As someone who firmly believes that capital ships should never need escorts the only use for a Monitor I see is cheesing enemy AI.

I played with Monitors a bit back in the day and honestly they're not even all that good in their intended role. Flak cannons kill fighters very slowly because of the fragmentation damage type and even against incoming projectiles they leave a lot to be desired because of slow fire rate. Maybe if there was some way to "desync" the flak cannons so they alternate fire they'd do better. Or just give the Monitor one dual flak instead of two single flaks, that would help too.

As it is, in anti-fighter or anti-projectile or in anti-frigate(!) role Omen is so much better than the Monitor it's not even a contest(honestly the EMP Emitter deserves a nerf) at same cost.

9
General Discussion / Re: What would a midline capital carrier be like?
« on: March 07, 2023, 11:11:30 PM »
I keept thinking about it for five minutes and concluded that it would be an Odyssey.

10
General Discussion / Re: sector size
« on: March 07, 2023, 04:50:22 AM »
There are variables in settings.json you can change to make the sector larger:

   "sectorWidth":164000,
   "sectorHeight":104000,
   #"sectorWidth":328000,
   #"sectorHeight":208000,

This will not affect the number of star systems though, only spread them apart more.

I dunno if the two commented out lines were ever used, but if they were then sector used to be twice as big.

11
General Discussion / Re: Automated Ships Question
« on: March 05, 2023, 12:01:26 PM »
Fearless without easy escape means it dies once the ship gets pummeled enough.

Exactly my point - and that's good. Remnants certainly could use to be a tad easier to fight, especially if it's done in such an organic way.

Quote
It is the Derelict destroyers and frigates that are so bad (except maybe Warden) that human ships of comparable DP cost, even those combat ships without shields, are better.

I think the real "issue" here is that you simply don't use cheap frigates in endgame fights and both Derelicts and Remnant ONLY get cheap frigates(3-5 DP range) If you gave them something in the ~8 DP range I think they'd fare much better. And destroyers are kinda useless in general, I'm dying on that hill.

12
General Discussion / Re: Automated Ships Question
« on: March 05, 2023, 09:59:01 AM »
If anything, I am a bit concerned they end up more like Shrike and Fury (and AI Odyssey), possibly overrelying on alpha core power as a crutch to keep them strong enough to not fall apart after they charge in against the stronger human ships.

I'm lowkey counting on it. Especially the new Remnant BC with high tech version of Orion Device(?), that's a lot of DP to pilot fearlessly.

As for Derelicts I feel like it's kind of their point to not be good. I guess the real problem is the 120 DP limit of Automated Ships - normally bad ships can simply be spammed because their badness is balanced out by their low DP. But well, Automated Ships only gives you 120 DP to work with and even that is without any AI Cores. Maybe if Derelict ships counted only as half as much for Automated Ships calculations?

13
General Discussion / Re: Automated Ships Question
« on: March 05, 2023, 06:06:58 AM »
Automated ships are weird. You either have Paragon but better, unshielded (but basically free to recover) Hammerheads, one or two frigates so cheap they work just as cannon fodder, or pieces of papier-mache barely space-worthy and not even worth their supplies. This serious discrepancy is more of a pressing issue than power level of bigger automated ships, frankly.

Remnant ships will get a shakeup next patch. Some existing hulls getting rebalanced and some new ones added.

14
Suggestions / Re: Salamander health increase
« on: March 04, 2023, 12:33:35 AM »
Remember that Missile Specialization increases HP and ECCM makes them go faster. So unless you're running both you are not seeing Salamander's full potential.

15
General Discussion / Re: Automated Ships Question
« on: March 03, 2023, 03:35:21 AM »
Paragon's flux stats cannot sustain 2 Plasma Cannons and 2 Tachyon Lances, even with maxed vents and Ordnance Expertise. Reapers have range of 1,200(disregarding that shooting them at max range is largely pointless anyway) so putting them on the slowest(?) capital in the game is dubious at best.

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