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Messages - Dadada

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If you are going that far... Maybe a mechanic to remove the penality at substantial cost, like pay millions (billions o.O) in reparations, execute scapegoat officers and, commanders, administrators and agree to have no holdings in system x? Wait, its not needed since we can just tac bomb and destabilize... But maybe the mechanic could normalize relationships after sat bombing between AI factions if you implement penalties across all factions for AI on AI sat bombing...

Would also be nice if certain factions based on certain conditions decided to go full scale war against the player, Hiver, Adversary and Legio tickle the player a bit while the Vayra ones mostly expand I guess, I think I never managed to trigger
Aleph Ascendancy

I played around with the long boy and I like it. I think
emergency repair
evens out the playing field concerning low tech vs high tech @sustain, by that I mean the ability to take punishment over a long time and still keep fighting since LT folds once the armour is done. I really f*ing like it, infact I think some more LT ships should have that ability!
Also: Praise the long boy, 10/10 addition. :D Thank you for the mod and the patch, I wish ya a pot of gold, stay healthy.

Mods / Re: [0.95.1a] Fleet Journal v1.0.6
« on: March 22, 2023, 11:59:31 AM »
With notes I do not need to remember the location of an unmarked bounty and I don't have to search for certain juicy planets ever again. 10/10, would recommend. Thank you!

Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.5 Gramada
« on: March 20, 2023, 03:05:29 AM »
I tested the new long boyes from Xhan and Mayasura for a bit, they did well. :o 8)



@Histidine: In the core region that is, does not matter if it yields 12 inhabited stations/planets per system in the core or just more settled core systems. Well, more markets cause more lag I guess and more markets per system causes more lag if you visit such a crowded system I guess, all the fleets need to be calc'd... Well, anyway, I think you recently changed it so that the core, I mean the central constellation has somewhat of an upper limit of inhabited systems and size?

>v0.10.5b (2022-09-17)
>Random sector: Constrain min/max stars in central constellation
There it is I guess. I'd like a toggle for legacy behaviour if it is not too much of a pain.

Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.5 Gramada
« on: March 19, 2023, 06:12:20 AM »
>-reduced Pharrek dp cost from 35 to 25
Juicy. Thank you for the update!

Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: March 19, 2023, 03:13:30 AM »
Awesome, thank you for the update. :D

Hey, there isn't a toggle to enable legacy behaviour for core bloat in random sector, right? I really liked my occasionally huge, thicc core sectors instead of the shitton of factions spreading. Could you make it an option in one of the config files? Pretty please "puppy eyes"? :D

Mods / Re: [0.95.1a] Mayasuran Navy 9.0.0
« on: March 17, 2023, 01:50:39 PM »
Thank you for the update! Dope changes, I too like the old flag better; looking forward to see the new juggernaut, I hope it delivers, death to my enemies that is.  8)

Mods / Re: [0.95.1a] Unknown Skies v1.00rc1 (2023/03/17)
« on: March 17, 2023, 08:12:08 AM »
An update! Two years later, and worth the wait. I’m very excited to play with this today.
Holy &%$!, my body is ready for a new run. Thx Tartiflette. :D
One of the things I crave the most are more planetary conditions so it is one of my fave mods. I actually want even more planetary conditions...

Mods / Re: [0.95.1a] ScalarTech Solutions 0.8.6
« on: March 16, 2023, 02:52:10 PM »
High tech, best tech. :D Thx for the update.

Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« on: March 15, 2023, 10:59:57 AM »
No problem, glad it works. :D

Mods / Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« on: March 15, 2023, 12:36:37 AM »
Next the light scatter cannon. The idea is nice but the dmg is too low. It takes a long time to kill anything. Even when installed in mass on the bullmastiff, torpedoes and missiles are landing almost unscathed.
It performs above average for the OP as a small PD I'd say, has good range for PD plus it is not single target PD as far as I can remember, AOE + chance to chain to next target if I am not mistaken. I really like the light scatter cannon. So, I strongly disagree with buffing it, imo it is more than fine the way it is, inb4 nerf :D...
It absolutely needs point defense hullmod to be good. Otherwise it is best used as hull breaker rather than pd.

It does not afaik; According to my experience it performs better than the vulcan for the same OP of 4, 500 frag dps vs 300 frag dps but 250 range vs 550; there is also the chain hit mechanic. Numbers from memory.

Modding / Re: [0.95.1a-RC6] San-Iris 0.9.5
« on: March 14, 2023, 02:35:32 PM »
Wouldn't mind playing this once it's updated. Looks pretty neat. :D
It works fine with the current SS version 0.95.1a(-RC6)... ;)

Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« on: March 14, 2023, 02:24:29 PM »
Works just fine, remove the magiclib requirement or the version requirement.

    "id": "roider",
    "name": "Roider Union",
    "author": "SafariJohn",
    "version": "1.4.5",
    "description": "Adds the Roider Union, an alliance of independent asteroid miners and minor corporations.",
    "gameVersion": "0.95.1a-RC6",
    "dependencies": [
            "id": "lw_lazylib",
            "name": "LazyLib",
            #"version": "2.6"
            "id": "MagicLib",
            "name": "MagicLib"
I have Roider Union 1.4.5 and Magiclib 0.46.0
E: Current SS 0.95.1a(-RC6)

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