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« on: August 17, 2022, 03:46:06 AM »
What if experience was split into two kinds of experience, one gained (fighting experience or combat experience or called anything really) from personally dealing damage in combat used to fill out a tree of personal combat skills,
and another kind of experience (fleet experience, leadership experience or whatever) gained from trade, exploring salvage and subordinate ships dealing damage in combat which is used to level up a tree of skills made up of skills having an effect on map activities, logistical and fleet wide effects.
That way both sides could be fleshed out without having to "take" from the other, yet you can tailor how you build your skills and what to pick and at what point.
This would probably neccessitate expanding into more skills, so there are choices in both trees, but I think this type of system of becoming good at what you are doing adds flavour to a game and would fit this game quite a bit.
This would be similar to the systems of experience in elder scrolls games and mount & blade but not quite as excessive.