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Messages - Captain.Conrad.Snider

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Hiya. You gave me some advice on Adjusted Sector to allow it and CFT to work. Did as you said and the sector generated just fine.
Hello there, glad I could help you get it to work. I switched to RAT's sector adjustment setting and no longer use Adjusted Sector so I did not have a work around 100% ready for your crash.
Only immediate issue im finding is talking to the contact that you start off the game with when being commissioned with CFT. It will go fine, open contacts, select your CFT contact, ask for work and in the dialogue box sometimes a error in orange text shows saying RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]. It still allows me to select other missions just fine, like for example any bounty missions so it dosent bother me any just thought id give a update. Ill be sure to come back if i have anymore problems. Thanks again and keep up the good work :3
I know why that happened, I had you delete bar_events.csv which gives that specific mission from bar events but neglected to have you delete person_missions.csv in data\campaign which gives out faction contact missions so delete that csv. If you want a complete removal to the last remaining reference to the smuggling mission then delete the script itself, cft_SmugglingMission, which is in data\scripts\campaign. That should not cause any crashes doing that in a saved game but best to keep a copy of those deleted files if you do not plan to restart just in case.

Thank you for posting an update, I saw your message on the Adjusted Sector forum but figured it would be better to reply here. Nice to hear you enjoy CFT so much please let me know if you run into any other issues and I will do my best to help.

Yup. Did as you said and i made 4 different saves and it generates just fine and no longer get that error when talking with the contact. Thank you again for the help.

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Hiya. You gave me some advice on Adjusted Sector to allow it and CFT to work. Did as you said and the sector generated just fine. Only immediate issue im finding is talking to the contact that you start off the game with when being commissioned with CFT. It will go fine, open contacts, select your CFT contact, ask for work and in the dialogue box sometimes a error in orange text shows saying RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]. It still allows me to select other missions just fine, like for example any bounty missions so it dosent bother me any just thought id give a update. Ill be sure to come back if i have anymore problems. Thanks again and keep up the good work :3

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Mods / Re: [0.96a] Adjusted Sector
« on: January 26, 2024, 08:38:52 PM »
Hello. Im not sure if its a compatiblity issue or something on my end i messed up, but i dont think this is compatible with Carters Freetraders. Got this error when generating the sector.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]
java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]

Mind im not too great with tech or code but i could be wrong. I tried searching for anything else related in my starsector.log and I just dont know enough to say if anything else is wrong.
Hello there, the CFT smuggling mission looks for sectors that this mod most likely modifies depending on the variables you set. If you would still like to use the faction mod with Adjusted Sector, navigate to the CFT folder and in the campaign folder you will see a file called rules.csv. Open it (notepad++ or Excel) and delete lines 2-14 if you use Excel or lines 2-45 if you use notepad++ and save. Now delete the file in that folder named bar_events.csv. This will disable the custom smuggling mission I have in the mod while leaving the other features working. Message me on the CFT forum if you have any questions of concerns. This will only work on a new game btw, hope this helps.

Oooooh okay man ill give that a try. I just now started to get back into Starsector with the new update and this was one of my favorite factions! In the middle of a save right now so ill let you know if that works for me sometime later.

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Mods / Re: [0.95.1a] Zer0Morph's Waving Banners 1.0
« on: January 23, 2024, 02:55:35 PM »
Heya. Whats the news for this mod? I like the style.

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Mods / Re: [0.96a] Adjusted Sector
« on: January 20, 2024, 01:57:20 PM »
Hello. Im not sure if its a compatiblity issue or something on my end i messed up, but i dont think this is compatible with Carters Freetraders. Got this error when generating the sector.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]
java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]

Mind im not too great with tech or code but i could be wrong. I tried searching for anything else related in my starsector.log and I just dont know enough to say if anything else is wrong.

Oh and turning off Carters and my sector generated just fine so. Also has a problem with Tranquility's Customizable Star Systems, but I failed to find the error so my bad on that part.

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Mods / Re: [0.96a] Adjusted Sector
« on: January 20, 2024, 01:52:04 PM »
Hello. Im not sure if its a compatiblity issue or something on my end i messed up, but i dont think this is compatible with Carters Freetraders. Got this error when generating the sector.

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]
java.lang.RuntimeException: Problem loading class [data.scripts.campaign.cft_SmugglingMission]

Mind im not too great with tech or code but i could be wrong. I tried searching for anything else related in my starsector.log and I just dont know enough to say if anything else is wrong.

7
Dumb Question time. Is this compatible with Slightly better Tech Mining and Better Colonies?

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Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 19, 2022, 04:49:57 AM »
So how do i Terraform a Jungle into a Terran-eccentric planet? Im not seeing any terraforming buildings and i know the mods works cause ive seen the other features of the mod.

If it makes a difference it already has the condition "Orbital Solar Array" Will this terraform it in enough time? Not very experienced with your mod just yet sorry.

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