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Bug Reports & Support (modded) / Re: [0.97a-RC11 modded] Aggressive/Fearless personalities changes intentional/bug?
« on: September 20, 2024, 11:20:08 AM »...
At least 2-3 people confirmed the issue on Discord, and I personally see that (aggressive+) AI straight up gets itself surrounded almost on purpose.
As far as I know, while there were some incremental AI changes (and more will come in a future update), I don't think there were any fundamental changes to AI personalities from 0.95.1a to 0.97a.
Reckless AI specifically ignores other enemy ships for threat calculation purposes - it's basically the ship assigning itself an Eliminate order on whatever its current target is. That alone makes Reckless-piloted ships liable to get themselves surrounded by other ships unless you actively wrangle them using your own orders.
You also have to consider that both Aggressive and Reckless personalities specifically want close in within the range of their own PD weapons, meaning they'll treat, for example, Vulcan Cannons and PD Lasers as actual anti-ship weapons. Naturally, this also tends to get them surrounded by enemy ships too, although Aggressive does try to respect other enemy ships while closing in.
If you want ships to not actively put themselves in danger, I'd suggest sticking to Steady or Cautious personalities, as well as start looking into ship loadouts that don't force them into close-quarters combat. Also keep in mind that enemy fleets using faster, more numerous, or more aggressive ships than yours will, by their vary nature, typically surround your ships anyways, so there's never a guarantee that your own ships will stop getting into sticky situations.
Fearless and aggressive weren't as dumb as they are now.