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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - aurafort

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1
Mods / Re: [0.95.1a] Scan Those Gates (v1.4)
« on: July 18, 2022, 11:39:04 PM »
thank you for the update!

2
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.3)
« on: July 06, 2022, 08:48:46 AM »
Is it possible to have a way to reroll the mirror configuration? Mirrors sometimes get desynced from the planet or get rather weird configurations, like a solar shield for an ice planet.

You can shut down the Stellar Reflector Array building and rebuild it (using console commands to speed it up).

This is the first time I'm hearing that reflectors can get desynced from the planet - can you post a screenshot and/or describe the circumstances under which it occurred?

How do you speed up building with Console commands? (i dont see it with the default commands on the list)

3
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: June 19, 2022, 12:23:58 AM »
someone made a command in https://fractalsoftworks.com/forum/index.php?topic=14512.0 about adding a Stable Location

how do i add this to the Mod?

Quote
[runcode SectorEntityToken fleet = Global.getSector().getPlayerFleet(); 
      StarSystemAPI sys = (StarSystemAPI)fleet.getContainingLocation();
      SectorEntityToken stable = fleet.getContainingLocation().addCustomEntity(null, null, "stable_location", "neutral");
      float orbitRadius = com.fs.starfarer.api.util.Misc.getDistance(fleet, sys.getCenter());
      float orbitDays = orbitRadius / (20f + new Random().nextFloat() * 5f);
      float angle = com.fs.starfarer.api.util.Misc.getAngleInDegrees(sys.getCenter().getLocation(), fleet.getLocation());
      stable.setCircularOrbit(sys.getCenter(), angle, orbitRadius, orbitDays);]


4
Mods / Re: [0.95.1a] Grand.Colonies 1.0.d - More Building Slots
« on: June 12, 2022, 09:03:20 PM »
Thank you for this Mod, after the Industrial Mod & Terraform Mod this addition makes things just heavenly!


5
How Bad of an idea is it to give an AI-controlled ship a Blackhole Generator or a Supernova Launcher? (do some of the weapons have friendly-fire?)
It's not possible for AI to properly use these weapons unless you write custom code for it, it's not going to be easy tho.

got it, might just give them the simple ones, as to not let them go rampant on enemies "and" allies  ;D

6
How Bad of an idea is it to give an AI-controlled ship a Blackhole Generator or a Supernova Launcher? (do some of the weapons have friendly-fire?)

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