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Mods / Re: [0.95.1a] Scan Those Gates (v1.4)
« on: July 18, 2022, 11:39:04 PM »
thank you for the update!
Starsector 0.96a is out! (05/05/23); Blog post: Narrative in 0.96 aka Movie Night With David (06/02/23)
Is it possible to have a way to reroll the mirror configuration? Mirrors sometimes get desynced from the planet or get rather weird configurations, like a solar shield for an ice planet.
You can shut down the Stellar Reflector Array building and rebuild it (using console commands to speed it up).
This is the first time I'm hearing that reflectors can get desynced from the planet - can you post a screenshot and/or describe the circumstances under which it occurred?
[runcode SectorEntityToken fleet = Global.getSector().getPlayerFleet();
StarSystemAPI sys = (StarSystemAPI)fleet.getContainingLocation();
SectorEntityToken stable = fleet.getContainingLocation().addCustomEntity(null, null, "stable_location", "neutral");
float orbitRadius = com.fs.starfarer.api.util.Misc.getDistance(fleet, sys.getCenter());
float orbitDays = orbitRadius / (20f + new Random().nextFloat() * 5f);
float angle = com.fs.starfarer.api.util.Misc.getAngleInDegrees(sys.getCenter().getLocation(), fleet.getLocation());
stable.setCircularOrbit(sys.getCenter(), angle, orbitRadius, orbitDays);]
How Bad of an idea is it to give an AI-controlled ship a Blackhole Generator or a Supernova Launcher? (do some of the weapons have friendly-fire?)It's not possible for AI to properly use these weapons unless you write custom code for it, it's not going to be easy tho.