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Mods / Re: [0.96a] Nexerelin v0.11.1 "Clausewitz Protocol" (update 2024-01-13)
« on: January 28, 2024, 02:56:03 AM »edit 2: Still happened. Is it just that partial save incompatibility or something? This is happening in an existing save, haven't made a new one to see if that goes any different.I can't say for sure it's not save incompatibility, but it seems unlikely to explain why out-of-date mod code is getting used.
Actually I'm vaguely suspecting that another mod containing Nex code while being loaded before it (having an 'earlier' name when sorted alphabetically by mod name). If you could provide a clean log (delete or clear the existing log file, then start up Starsector and do nothing except reproduce the crash) it might be possible to spot if this is happening.
(Testing if it happens with a minimal modlist would also be helpful)
Is there some way to manually force an invasion by the AI? I play with a ton of mods and I don't think I can remove very many of them without breaking that existing save, and waiting for an invasion to happen in a new save is excessively tedious.
I specifically need any faction to start preparing an invasion of anything in the Rubicon system (Legio Infernalis, from tahlan shipworks); I forgot if any vanilla stations/planets have minefields with IndEvo enabled. Plus, in this specific instance VRI invading Legio is what's trying to happen, and I'd like to try starting a new save probably with just Tahlan, IndEvo, Nex, and whatever other miscellaneous utility/cosmetic mods then force an invasion of Lucifron for the sake of not changing more variables than I need to.
How exactly should I go about getting that log file to you?