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Modding / Re: [0.96a] Force Auto Resolve (v0.1.0)
« on: November 23, 2023, 09:12:57 PM »
This is a so good mod, please allow me to translate it into Chinese.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Do ships altered through this mod still get targeted by hull restoration? If so, would there be a way to prevent that?
They will still be affected by Hull Restoration; this mod doesn't do anything to prevent it from quickly restoring the D-Mods you just added/bought to your ships. However, there is a tag that completely prevents any restoration at all (whether by dockyard restoration or by Hull Restoration), which......so it is something I could possibly implement in the future. No guarantees about that, however!Story Spoiler!...certain [REDACTED] ships related to a vanilla side quest do have...[close]
As for Hull Restoration itself, changing vanilla skill mechanics is outside this mod's scope, though, of course, there may be other mods out there that do something like this.
This mod is so good!
Could you allow me to translate it into Chinese and upload to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
Go ahead.
Sir, could you allow me to translate this mod into Chinese and upload it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
Yes, you have my permission; let me know if there is anything else I can do to help. I hope the folks there will be able to enjoy this mod as well!
The official v1.0.0 release is out! Note that it is not save-compatible if you are updating to this version! Please let me know if there are any bugs/issues/anomalies with this mod; I will try to fix them if possible.
v1.0.0
- Added 5 more MagicLib bounties
-Like the two already-added bounties, these can be found on independent markets as well as any markets owned by the faction hosting the bounty.
-Thus, all vanilla factions, except for the Luddic Church, now have their own bounty, with most bounties targeting the Adversary.- Reworked the bounty fleet in "A troublesome mercenary" to be more challenging overall
- Increased the credit reward to compensate- Player must now be at least level 15 to take on any MagicLib bounties added by this mod.
- Added "isEnabled" toggle for custom star systems to easily enable or disable a particular custom system
- Added "numberOfSystems" for custom star systems to control how many times to duplicate a custom system
- Disabled the newly-added second custom star system using the "isEnabled" toggle
- Some code adjustments
The kra file in graphics looks like unuseful, right?I want to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org). Can you allow me to do?
Thank you very much.
Sure! Just do note that a lot of the strings are in the code itself and so you'll need to recompile it into a new jar.
Can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?Unfortunately, almost all of the dialog in this mod is located in the code itself due to the fact that I needed to write my own option condition. Translating it would require recompiling the mod.
Thank you very much.