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Messages - TheHZDev

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1
Modding / Re: [0.96a] Force Auto Resolve (v0.1.0)
« on: November 23, 2023, 09:12:57 PM »
This is a so good mod, please allow me to translate it into Chinese.

2
Modding / Re: [0.96a] Scavenger Trading (v0.0.4)
« on: November 18, 2023, 06:51:59 AM »
Could you also allow me to translate this mod into Chinese and update it into the Chinese Starsector Forum(https://fossic.org/)?
Thank you very much.

3
Modding / Re: [0.96a-RC10] Which-industry
« on: November 18, 2023, 06:51:49 AM »
Could you also allow me to translate this mod into Chinese and update it into the Chinese Starsector Forum(https://fossic.org/)?
Thank you very much.

4
Mods / Re: [0.96a-RC10] D-MOD Services (v0.3.0)
« on: June 03, 2023, 06:38:23 PM »
Do ships altered through this mod still get targeted by hull restoration? If so, would there be a way to prevent that?

They will still be affected by Hull Restoration; this mod doesn't do anything to prevent it from quickly restoring the D-Mods you just added/bought to your ships. However, there is a tag that completely prevents any restoration at all (whether by dockyard restoration or by Hull Restoration), which...
Story Spoiler!
...certain [REDACTED] ships related to a vanilla side quest do have...
[close]
...so it is something I could possibly implement in the future. No guarantees about that, however!

As for Hull Restoration itself, changing vanilla skill mechanics is outside this mod's scope, though, of course, there may be other mods out there that do something like this.

Oh, you can learn from this mod(https://www.fossic.org/thread-7984-1-1.html).

5
Mods / Re: [0.96a] More Military Missions (v0.0.3)
« on: June 02, 2023, 09:24:03 PM »
This mod is so good!
Could you allow me to translate it into Chinese and upload to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

Go ahead.

Can I adjust the code of your mod so that it works with Startsector 0.95.1?
Thank you very much.

6
Mods / Re: [0.96a] More Military Missions (v0.0.4)
« on: May 27, 2023, 06:25:54 AM »
This mod is so good!
Could you allow me to translate it into Chinese and upload to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

7
Sir, could you allow me to translate this mod into Chinese and upload it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

8
Mods / Re: [0.95.1a] Forge Production v1.0.5
« on: January 19, 2023, 05:49:47 AM »
Sir, can you allow me to translate this mod into Chinese and post it on the Chinese Starsector Forum(https://fossic.org)?
The original translator was no longer active a few months ago.

Thank you very much.

9
Mods / Re: [0.95.1a] Adversary: Customizable Star Systems (v1.0.0)
« on: January 14, 2023, 07:04:25 PM »
Sir, could you allow me to translate this mod into Chinese and upload it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

Yes, you have my permission; let me know if there is anything else I can do to help. I hope the folks there will be able to enjoy this mod as well!

I think players will need some help text to modify custom star system config...

10
Mods / Re: [0.95.1a] Adversary: Customizable Star Systems (v1.0.0)
« on: January 13, 2023, 11:25:27 PM »
The official v1.0.0 release is out! Note that it is not save-compatible if you are updating to this version! Please let me know if there are any bugs/issues/anomalies with this mod; I will try to fix them if possible.

v1.0.0
  • Added 5 more MagicLib bounties
    -Like the two already-added bounties, these can be found on independent markets as well as any markets owned by the faction hosting the bounty.
    -Thus, all vanilla factions, except for the Luddic Church, now have their own bounty, with most bounties targeting the Adversary.
  • Reworked the bounty fleet in "A troublesome mercenary" to be more challenging overall
    - Increased the credit reward to compensate
  • Player must now be at least level 15 to take on any MagicLib bounties added by this mod.
  • Added "isEnabled" toggle for custom star systems to easily enable or disable a particular custom system
  • Added "numberOfSystems" for custom star systems to control how many times to duplicate a custom system
  • Disabled the newly-added second custom star system using the "isEnabled" toggle
  • Some code adjustments

Sir, could you allow me to translate this mod into Chinese and upload it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

11
Mods / Re: [0.95.1a-RC6] More Planetary Conditions 2.1.0
« on: December 13, 2022, 04:14:56 AM »
I want to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org). Can you allow me to do?
Thank you very much.

Sure! Just do note that a lot of the strings are in the code itself and so you'll need to recompile it into a new jar.
The kra file in graphics looks like unuseful, right?

12
Mods / Re: [0.95.1a-RC6] More Planetary Conditions 2.1.0
« on: December 11, 2022, 01:11:59 AM »
I want to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org). Can you allow me to do?
Thank you very much.

13
Modding / Re: [0.95.1a] Blue Friend Balls v1.0.0
« on: December 09, 2022, 02:20:06 AM »
Can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
Unfortunately, almost all of the dialog in this mod is located in the code itself due to the fact that I needed to write my own option condition. Translating it would require recompiling the mod.

In fact, I can understand java code and use IDEA recompile your mod code to JAR file. Thank you for your source code!

14
Modding / Re: [0.95.1a] Blue Friend Balls v1.0.0
« on: December 08, 2022, 04:55:44 AM »
Can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.

15
Modding / Re: [0.95.1a] Enable TranspONder v0.1.3
« on: December 08, 2022, 04:51:40 AM »
Good mod. Please allow me to translate it into Chinese. Let other Chinese players also can play with it.
I have the ability to recompile java code.

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