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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Meelock

Pages: [1] 2 3
1
Modding / Re: It Came From Beyond [0.97a-RC11]
« on: November 01, 2024, 11:02:44 PM »
Nice! Looking forward to checking this one. Love the sprotes.

2
Modding / Re: [0.97a] Vanilla Expansion V1.1
« on: September 30, 2024, 12:32:24 AM »
I feel a bit stupid, I thought you were unaware of how to do images here, and put a comment with instructions. Sorry.

Nice assets! Have you written descriptions for each? Or is this just essentially a proof of concept? Thanks!

3
Mods / Re: [0.97a] prv Starworks v28.4 (2024-07-10)
« on: August 12, 2024, 04:45:12 PM »
Any plans to integrate with https://fractalsoftworks.com/forum/index.php?topic=30383.0 Bionics?
I could see the PRV having quite a few deluxe bionics of their own.

4
Mods / Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: July 03, 2024, 01:21:54 PM »
I'm going to need examples to understand what you are talking about, but there is a shading overhaul planned regarding the armor plating.
Here is a link to the sub-mod https://drive.google.com/file/d/1DI3ma8q_LGyCIuA9_W5yqJD4asAX-egT/view?usp=sharing
Only 5 ships were retextured, but the retextures were fairly well done.

5
Mods / Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: June 29, 2024, 04:00:53 PM »
Heya,
Any plans to update the ship textures to match the style of those that were used in bigbean's submods (before they were removed)? Thanks!

6
Hello there. I just updated the mod to the newest version and i seem to be having an issue with the game crashing on startup. Here's the log-
...
I would post a full log (via a link to google drive or the like), but otherwise you good.

7
Mods / Re: [0.97a] Mayasuran Navy 11.0.0 RC1
« on: May 22, 2024, 04:14:33 PM »
The easiest way.
Give Maraaith a unique Battlesation for Mayasuran only.
The planet is easily captured because there is no Orbital defense.
Maybe have a project to refurbish the orbital into a proper (ground based non-separate market) station?

8
Mods / Re: [0.97] Looted Sector 0.2 Alpha
« on: May 19, 2024, 03:02:25 AM »
Would be neat if this added PROCGEN content, just immagining either orc pirate bases spawning occasionally or looted systems (probably best to have a couple unexplored crafted systems rather than procgen). Looking forward to where this goes. Grats!

9
Modding / Re: [0.97a] Forge Production V1.1.4
« on: April 17, 2024, 06:29:56 PM »
I'm  getting this CTD on game start. I didn't think this mod needed crew replacer. Thanks
634519 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
java.lang.NoClassDefFoundError: data/scripts/CrewReplacer_Log
   at forgprod.ForgprodModPlugin.crewReplacerCombatability(ForgprodModPlugin.java:58) ~[?:?]
   at forgprod.ForgprodModPlugin.onApplicationLoad(ForgprodModPlugin.java:29) ~[?:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.ClassNotFoundException: data.scripts.CrewReplacer_Log
   at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:445) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:592) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
   ... 8 more

10
Modding / Re: [0.97a] Forge Production V1.1.4
« on: April 17, 2024, 06:02:44 PM »
Was wondering if the hull constructing functionality is still linked to vanilla salvage rigs, or if anything that has a rig works (hopefully better for larger rigs). Thanks!

11
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 20, 2024, 07:26:41 PM »
It appears said crash is occuring when I pick up sensors on a specific derelict ship in the nebula.

12
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 19, 2024, 01:37:23 AM »
Crash when syphoning fuel from a young nebula, might be something I picked up on sensors. This is on the latest version with the patch. Thanks
27635019 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getLocation()" because "<parameter2>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.SectorEntityToken.getLocation()" because "<parameter2>" is null
   at com.fs.starfarer.campaign.CircularOrbit.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CircularOrbit.makeCopy(Unknown Source) ~[port_obf.jar:?]
   at fleetjour.scripts.objects.JournalEntry.makeDoubleWithSameOrbit(JournalEntry.kt:57) ~[?:?]
   at fleetjour.scripts.objects.JournalEntry.<init>(JournalEntry.kt:30) ~[?:?]
   at fleetjour.scripts.EntryWriter.writeQuickEntry(EntryWriter.kt:209) ~[?:?]
   at fleetjour.scripts.AutoWriterScript.reportEntityDiscovered(AutoWriterScript.kt:34) ~[?:?]
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEntityDiscovered(ListenerUtil.java:130) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.campaign.listeners.CoreDiscoverEntityPlugin.discoverEntity(CoreDiscoverEntityPlugin.java:47) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.SensorContactIndicatorManager.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignTerrain.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

13
Mods / Re: [0.97a] Fleet Journal v1.1.2
« on: March 01, 2024, 10:26:15 PM »
Getting this crash when doing Academy missions, with the fixed jar:
Spoiler
Code
5220694 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [entry_ruins] from category [fleetjour_intel] not found
java.lang.RuntimeException: Texture [entry_ruins] from category [fleetjour_intel] not found
        at com.fs.starfarer.settings.StarfarerSettings.new(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source) ~[port_obf.jar:?]
        at fleetjour.scripts.AutoWriterScript.reportPlayerSurveyedPlanet(AutoWriterScript.kt:105) ~[?:?]
        at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportPlayerSurveyedPlanet(ListenerUtil.java:76) ~[starfarer.api.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.PlanetSurveyPanel.applySurveyResults(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.PlanetSurveyPanel.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.marketinfo.newsuper.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.ui.E.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.coreui.voidnew.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.O.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.o000.advanceImpl(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
        at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
        at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

14
Any news of updates ?

SleepyFish hasn't logged in since Dec 27 so I'm hoping he's just taking a breather.
On discord, he has been active today and a significant amount recently. I think we can expect an update in the next week or so.

15
Is there any way to completely turn off the redacted skill features? I want to be able to use truely automated ships' system for it, rather than this mod, but the two mods conflict it seems. Thanks!

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