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Mods / Re: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)
« on: February 17, 2024, 02:15:35 AM »
Thank you for the detailed answer. I had not considered the difficulties in interfacing with all the components of the game; I thought it was easily moddable for an external developer.
Destroying stations: It feels odd that some pirate stations (or any other) are constantly under repair because they are trashed by in-system hostile patrols or fleets, and then brought back online rapidly (although you can still dock and do your usual business even if damaged). It seems very pointless, but then it is on par with patrols generated from nothing at rapid intervals. I probably need to accept that SS is not a 4X game and will never be!
I should try returning to Aurora, if I can muster some neurons, and if not, I can try Distant World 2, once it is more polished, if that even happens.
Destroying stations: It feels odd that some pirate stations (or any other) are constantly under repair because they are trashed by in-system hostile patrols or fleets, and then brought back online rapidly (although you can still dock and do your usual business even if damaged). It seems very pointless, but then it is on par with patrols generated from nothing at rapid intervals. I probably need to accept that SS is not a 4X game and will never be!
I should try returning to Aurora, if I can muster some neurons, and if not, I can try Distant World 2, once it is more polished, if that even happens.
