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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - TheMuffinOfEvil

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1
Mods / Re: [0.97a] Ashes of The Domain
« on: February 02, 2025, 11:21:33 AM »
I am either doing something wrong or I found a bug.

Spoiler
I found a megastructure early, specifically the Nidavelir complex.  I colonized the planet early in the game.  Now I have done the research to be able to claim megastructures, but I still cannot access the megastructure tab and I do not see a way to bring the complex online or anything.  Am I doing something wrong or is this a bug?  Any help would be greatly appreciated!
[close]

2
I am also getting a file corrupt and virus warning when trying to download the newest version.

3
Mods / Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« on: October 13, 2024, 03:17:07 AM »
Hey,

Is there a console command or a way to check the save file and see where the cryosleeper is?  I want to test something and dont want to spend a day trying to find it the normal way.

Thanks!

Edit:

I figured out how to read the save file, please ignore.

Excellent mod though!

4
I installed the most recent update this morning.

I now have a micro stutter similar to the one that the Roider Union update caused a while back.

It is the only mod I updated today. 

Anyone else getting something like this?

Thanks,

I wanted to post an update.  I figured out this was not caused by me updating this mod.  I had not played starsector for a while and updated my Nvidia drivers in that time.  The newest NVIDIA drivers do not work correctly with the java 23 mod.  Rolling back the drivers solved my issue.

Sorry for the mistake.

5
Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: July 15, 2024, 10:30:16 AM »
Posting this here for anyone that runs into the Micro stutter problem.

This mod had been working great for me, I updated my Nvidia drivers while I wasn't playing the game for about a month.  I came back updated my mods and thought one of them had introduced the stutter.

Rolling back to Nvidia graphics driver 551.76 fixed the stutter completely.

6
I installed the most recent update this morning.

I now have a micro stutter similar to the one that the Roider Union update caused a while back.

It is the only mod I updated today. 

Anyone else getting something like this?

Thanks,

7
Good morning,

Currently when I right click a pet in a cryo chamber to assign it.  The inventory screen closes, but then nothing happens.  If I go back to inventory to try again, it says finish assigning your current pet to activate this.

Am I doing something wrong here or have I found a bug?

8
I am not sure if I have found a bug, or if I am doing something wrong.

I found a planet with a self replicating minefield.  I colonized it.  However while the mines no longer damage me, they also do not seem to damage hostile fleets approaching.  I notice they also do not turn green as I fly through them like other ones I have seen.

Am I doing something wrong?

Thanks so much!

9
Mods / Re: [0.97a] Roider Union 2.0.3
« on: February 21, 2024, 08:33:27 AM »
So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?
I have this very same issue, opening inventory, colony management and loot screens causes about a 2-3 second lag.

Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.

I can start a new game with just a few basic mods and roider union enabled, have the issue.  Log out, turn off only roider union.  Do not have the issue.   

I can get you a mod list if you want it.

10
Mods / Re: [0.97a] Roider Union 2.0.3
« on: February 18, 2024, 07:57:25 AM »
So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?

11
Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: February 08, 2024, 12:20:50 PM »
Thank you for the answer!

12
Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: February 08, 2024, 10:38:47 AM »
Am I encountering a weird bug or are the high value bounties from this mod all not supposed to have a picture for the various captains?  They all just show a black screen where their portrait should be.

13
Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: February 07, 2024, 08:06:52 AM »
Has anyone tried changing the version number and using it with the new update?  I am missing HMI hard.

14
Mods / Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« on: January 15, 2024, 03:15:34 PM »
Could I please get some help?

Feel free to ignore this, she eventually found me.
Spoiler
I found the hidden system, fought the boss and it said I got the unlimited chip.  The quest now says to turn it in on Kanni, when I get there, I don't have the option to talk to anyone, and I also do not see the chip in my inventory.  Did I do something wrong?  Thanks!
[close]

15
Mods / Re: [0.96a] Underworld 1.8.2
« on: December 31, 2023, 11:13:52 AM »
Is there a way to make the disco ball move away from the Euphoria class carrier? 

I see on the left that it has a status that just says in holding pattern, and I also notice that I get more than 1 disco ball use, but nothing I press makes it move away from the carrier.

Am I missing something super obvious here?

Thanks,

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