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Messages - etherealblade

Pages: [1] 2 3 ... 9
1
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14a
« on: February 15, 2020, 05:02:22 PM »
I..Love..this Mod. Thanks again. Small mod turned into a larger epic faction integrated ship pack. I love how I can be independent and stumble upon stations with a variety of awesome to buy from the roster.

2
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: February 15, 2020, 04:59:11 PM »
I'm just psyched at that the thought of the massive update. Let's let him do it. Thank you very much again for the very awesome mod.

3
Awesome! Awesome! I love the concept of this. I'll be keeping an Eye on It!
Nice going Sundog!

4
Mods / Re: [0.9.1a] Kingdom of Terra (v0.222) - Basilisk & Hotfix
« on: November 06, 2019, 04:48:28 PM »
So Epic! So Primal! I'm loving the designs of this faction!
Bravo!

5
Mods / Re: [0.9.0a] Diable Avionics 2.02 (2019/01/05)
« on: January 24, 2019, 03:55:46 PM »
 :-\ So...I have particular....er...problem. I have Nexerlin. I finish a satisfying play through, or start over after a major update to all the mods. I have a ton of really great mod factions to pick from....so I'm excited to figure out which one I shall choose.

I get to the faction select screen and I select Diable Avionics....again. This just keeps HAPPENING. O.O

Those transforming ships, those capitals with powerful high tech weapons with smooth animations and macross style missiles, those baddass wanzer mech fighters....

I.......I really love this faction. Thank you again for this awesome mod.


Not that it would really be necessary to insert more awesomeness in the universe more than you already have but...
Did you have a ideas on the table able about a larger transforming thing and/or combiner capital/station?

6
Wow...Thanks.

7
Mods / Re: [0.9a] Sylphon RnD 0.9.2
« on: December 23, 2018, 08:10:52 PM »
I love this mod/faction and an I'm really enjoying the changes and updates. A unique station is pretty much the only thing left other than the other goodies you want to put in that we don't know about. I never mind restarting. There are mods to help jump get roughly back where we were anyway in the case of a broken save.  ;D

8
Mods / Re: [0.9a] Kadur Remnant v2.1.3 (updated 2018/11/29)
« on: December 03, 2018, 12:48:38 PM »
You know, I can't put my finger on it. I just love this mod and where you are going with it. You know that ship to the far middle left? I love those gun metal accents. Just think how great it would look if the other bigger ships had those accents as well. They would then look unique compared to factions like Persian league that has nothing but plain tapioca colored ships. Great color, but the accents would make it killer. ;)

Edit: I just realized you already said you are still in the middle of revamping colors and adding more ships. You are doing a great Job. Love the mod.

9
Mods / Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« on: February 21, 2018, 08:58:43 PM »
ah...getter robo...I'm a Super Robot fan myself, but I was just speaking of like a combining mobile battle station for like planetary defence or perhaps a really rare combining flagship in a defense fleet. This was in context of the mention of a larger than versant class wanzer. Naturally if you didn't salvage all of the units that make up the combination you can't access its full potential. However if we are talking about smaller form factors. You could hypothetically have several smaller ships that have different support rolls that then combine to be a destoyer/frigate type combined wanzer that can take on stronger class ships...I'm thinking maybe something like this (feel free to skip a minute into it? ships combine at 8:08) SRW OG 2nd- Hyperion Event


10
Mods / Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« on: February 20, 2018, 09:05:44 AM »
It's fine if we don't get a larger version than the versant wanzer, but.....any interest in a combiner? It could have similar properties to station where it has break-off sections after it is fused. Or better yet...it could be something rarely found in fleets, or utilized as a planetary defense mech/ship role...


BTW LOVE the new wanzer. Thanks for all the hard work.

11
Modding / Re: [WIP] United Aurora Federation
« on: September 02, 2017, 07:42:50 AM »
Lost my pc to a flood last year in Louisiana. My condolences. I believe the mod is still worth waiting for. Thanks for the update!

12
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: August 31, 2017, 04:30:34 AM »
I've always had hope. It is good to see this indeed.  ;D

13
The planet cracker damage is quite underwhelming for the build-up time it taken. I might adjust it's damage on my own since if it can't one shot a Dram, how come it can crack an asteroid? Otherwise, the ship itself is damn good at mining.

My thoughts exactly. Otherwise, I really enjoy your mod. 8D

14
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: August 20, 2017, 06:19:30 PM »
This is good to hear. I'm also interested in this mod too. It will be worth the wait.  ;D

15
Well I love all of this. I believe however it was mentioned that the seeker mod is still a long ways off.
As always.... It sure is nice to dream.

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