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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Bulletkin

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1
Suggestions / Re: Add Auxiliary Fleets for the major factions.
« on: September 08, 2023, 09:44:15 AM »
Good idea, I'd definitely support this.

2
General Discussion / Re: MAY LUDD HAVE MERCY
« on: September 06, 2023, 10:03:41 AM »
Did some digging through the files of some mods and found some similar stuff. A concept both intriguing and alarming in equal measure. I sure hope no enterprising captain makes the wacky and uncharacteristic decision to tamper with forces beyond their comprehension.

3
Blog Posts / Re: Wormholes and Sundry - Getting Around the Sector
« on: August 31, 2023, 10:54:42 AM »
I'm sure it's fine.

Don't mind the ghosts. They complimented my flagship's paint job. And my volatile reserves. We chatted a bit about the [Data Expunged]. Good times.

I'm EXTREMELY excited for the spooky concepts coming next. I'm not very sure about the wormholes, though. Keep it up!

4
Suggestions / Re: A relatively silly idea.
« on: August 17, 2023, 01:49:41 PM »
Sounds like a fun idea.

5
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: July 02, 2023, 03:59:27 PM »
I'm extremely hyped for the update. Looking forward to trying out new content and getting back on my old favorite stolas shenanigans.

6
General Discussion / Re: Help in finding the error
« on: May 25, 2023, 09:16:32 AM »
Only way to help is figure out is to send your mod list and maybe the log.

7
Direction marker, time since last save notifs, and flux reticle are my picks.

8
Mods / Re: [0.95.1a] Combat Chatter v1.12 (update 2022-06-25)
« on: March 23, 2023, 07:20:36 PM »
Here is a folder of more homemade chatter files. Might require some tweaking on your end.

https://drive.google.com/drive/folders/1VmKuLjfkpGb2G6vnlg770iXNsYYwqS4n?usp=sharing

9
General Discussion / Re: I LOVE SALAMANDERS!!!
« on: March 14, 2023, 11:47:21 AM »
This is why we invest in insulated brain engine assemblies, folks.

10
General Discussion / Re: [Question] Laser presence divert missiles?
« on: March 06, 2023, 08:53:50 AM »
Most beams push small objects away, slightly. Missiles and maybe some fighters are the only things small enough to actually get pushed away. I might be wrong, here.

11
Suggestions / Re: Salamander health increase
« on: March 03, 2023, 01:42:55 PM »
Seconded. In retrospect, this is probably why I kept underestimating salamanders.

12
Suggestions / Re: Hide UI option on Title Screen
« on: February 28, 2023, 08:45:10 AM »
I'm pretty sure that there's been another suggestion similar to this one pretty recently.

13
Suggestions / Re: The Vigilance would make a good drone tender
« on: February 15, 2023, 10:14:50 AM »
I agree with this idea. A more 'military' version of the shepherd. Maybe a new kind of drone and a smaller logistical bonus.

14
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: February 09, 2023, 09:18:36 AM »
Not to bother, but is there a chance of the console command to spawn the mod's campaign content either still working or being fixed in the future?

15
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.5
« on: February 07, 2023, 03:57:17 PM »
show me your stolas builds, best i could come up with was autopulses and a rift beam.
Edge type 3s from UAF. Flux generator, Flux overdrive, split chamber, hullfoam, maybe integrated armor from MHM. Slapped on an energy damage hullmod from Epta and the VIC's own loader overdrive. Also shield shunt and various hull/armor hullmods. The result was an absolute atrocity.

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