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Messages - MoyaOto

Pages: [1] 2
1
Mods / Re: Larger Zoom Out 1.1.0
« on: May 27, 2023, 01:27:05 PM »
Changelog:
1.1.0:
Added version check.
Changed from 4.0 to 3.0 for campaign (to vanilla value).

2
Mods / Re: [0.96a] Tahlan Shipworks 1.0
« on: May 23, 2023, 10:44:36 AM »
Yes, it's possible. Doesn't mean I will.

Oh... Ah... Okay.

3
Mods / Re: [0.96a] Tahlan Shipworks 1.0
« on: May 23, 2023, 04:36:48 AM »
Just a small bug in the version of the mod...:


4
Mods / Re: [0.96a] Tahlan Shipworks 1.0
« on: May 23, 2023, 04:09:50 AM »
Is disabling a faction intentional?


5
Mods / Re: [0.96a] Tahlan Shipworks 1.0
« on: May 23, 2023, 03:21:22 AM »
Hello Nia Tahl!

In the new update increased ordnance points to 300 from 260 for vanilla Legion.
The mod has the Kasadar Legion, which is still at 260 ordnance points.
Is it possible to raise it to vanilla value?

6
General Discussion / Re: My Dominator is completely useless.
« on: May 20, 2023, 02:44:06 AM »
Hey,

I'm using this loadout for my Dominator. I think it's the most generic you could possibly use, it's a slightly modified default variant one.

Spoiler
[close]

However, this loadout, even with an officer (steady)... Is just completely useless.

I always deploy at least one Onslaught during combat. I then set the Dominator to escort it. But this is what happens afterwards:

The Dominator keeps switching targets constantly, never getting any damage done, never, ever uses its Reapers, and eventually gets flanked, engines die, and it's a slow and painful death for it.

It used to work in previous versions, but something probably has changed since then. Because of this I don't deploy it anymore, my Apogee or Eagle are much better picks because at least they do something.

Not sure if it's the loadout or my orders or something else. :-\

Just use this build:


Or this:


You can leave 2 vulcan in the back instead of 4 if you want more ordnance points.
You can change missiles as you wish.
You can put s-mod heavy armor and something else at your discretion.

Put a steady officer with Helmsmanship, Impact Mitigation, Damage Control, Target Analysis, Ballistic Mastery, Missile Specialization, Gunnery Implants, Polarized Armor of your choice on such a dominator and it will work.

And yes, the dominator is not suitable for escort.
Use nimble frigates/destroyers for this purpose, or something bigger with high speed and turrets.

7
General Discussion / Re: I think I found a bug in the new version.
« on: May 19, 2023, 08:18:49 PM »
Which is in fact a bug - the megastructure is supposed to protect against this. This is fixed for the upcoming hotfix!

Thanks for the feedback.

8
General Discussion / Re: I think I found a bug in the new version.
« on: May 19, 2023, 08:13:50 PM »
Peak time active performance is reduced when fighting tesseracts.
... You're aware that fight is happening within a corona, yes?

Do you happen to have solar shielding on your fleet?

"Your tactical officer waves for your attention, "We're close
enough to the mag field generated by the megastructure that
the anticipated combat volume should be unaffected by the
star's corona. Mostly. However,""

Keyword "Mostly", presumably.
The star's corona, pause the video early and you can see it.

Okay, I'll just test it at 0.95.

9
General Discussion / Re: I think I found a bug in the new version.
« on: May 19, 2023, 08:12:59 PM »
Peak time active performance is reduced when fighting tesseracts.
... You're aware that fight is happening within a corona, yes?

Do you happen to have solar shielding on your fleet?

"Your tactical officer waves for your attention, "We're close
enough to the mag field generated by the megastructure that
the anticipated combat volume should be unaffected by the
star's corona. Mostly. However,""

Keyword "Mostly", presumably.
The star's corona, pause the video early and you can see it.

Maybe my ignorance of the English language is affected here? In 0.95, I had no problems with combat readiness when fighting teseracts ... Hmmm... It seems to be.

10
General Discussion / Re: I think I found a bug in the new version.
« on: May 19, 2023, 08:09:39 PM »
Peak time active performance is reduced when fighting tesseracts.
... You're aware that fight is happening within a corona, yes?

Do you happen to have solar shielding on your fleet?

"Your tactical officer waves for your attention, "We're close
enough to the mag field generated by the megastructure that
the anticipated combat volume should be unaffected by the
star's corona. Mostly. However,""

Keyword "Mostly", presumably.
The star's corona, pause the video early and you can see it.

Tell me there's something I don't understand.

11
General Discussion / Re: I think I found a bug in the new version.
« on: May 19, 2023, 06:24:30 PM »
Peak time active performance is reduced when fighting tesseracts.
... You're aware that fight is happening within a corona, yes?

Do you happen to have solar shielding on your fleet?

"Your tactical officer waves for your attention, "We're close
enough to the mag field generated by the megastructure that
the anticipated combat volume should be unaffected by the
star's corona. Mostly. However,""

Keyword "Mostly", presumably.

12
General Discussion / I think I found a bug in the new version.
« on: May 19, 2023, 06:13:54 PM »


Peak time active performance is reduced when fighting tesseracts.

My onslaught starts with 183s peak active performance in the video. (watch 0:30)
And at the end of the battle, everyone's combat readiness is at zero.

13
The "enableTacticalExpansion - true" option causes a crash when I enter combat with the luddic path.
fatal null error

When I changed "enableTacticalExpansion" to false the error went away.

Code
48107 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
at com.fs.starfarer.ui.newui.W.startBattle(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:1204)
at com.fs.starfarer.ui.newui.W$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.classnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.classnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.O00o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O00o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.R.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
48198 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_luddite_encounter_02_hostile.ogg]
48200 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_luddite_encounter_02_hostile.ogg]

14
Mods / Re: [0.96a] Nexerelin v0.10.6y (beta update 2023-05-12)
« on: May 12, 2023, 10:49:04 AM »
A lot of quests have been added in the new update.
Will hegemony take over Sindria and other planets with themed quests?
Are these planets included in the list of critical for history?

15
Mods / Re: [0.96a-RC8] Larger Zoom
« on: May 07, 2023, 09:16:04 PM »
Really need this, should be part of QoL Pack tbh (assuming it's updated) or like plainly in the default Settings menu

Thanks.

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