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News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - nukularpower

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1
Modding / Re: [0.96a] Symbiotic Void Creatures 0.4.2-alpha
« on: December 16, 2023, 01:46:19 PM »
Love this mod.  Really cool how you got blood effects to work for them.

2
Blog Posts / Re: Skill Tweaks
« on: December 16, 2023, 01:42:31 PM »
After rereading this post, for whatever its worth, I have to say that I really really dislike these changes and hope there will be a reversion mod.   It just feels completely random, unthematic, and boring - just throwing around 5%-10% buffs/nerfs numbers with little other effect.  The damage buff on the defense skills is especially off-feeling but more importantly, it just feels very low effort - is this stuff really the best you could come up with?

Personally I have hated the new skill system ever since it came around - if there is one big miss in Starsector, imo, that was it.   This does nothing but homogenize it further in a very bland way.


3
Blog Posts / Re: Skill Tweaks
« on: December 13, 2023, 10:17:24 AM »
It's always really bothered me that there are just 3 "logistics" skills really that improve your fuel and supply use (including derelict ops, which is silly not to take imo), and that all can be acquired very early, and then you never ever see another benefit to those areas again.   Personally I would prefer the old 3-tier skill system, where you cant get the "max" benefit until your character is level 10, or even 15 - late game skills to allow you to field bigger/more expensive fleets at that point in the game.   

Currently once you get to level 5 or so you already have the max benefit to what size fleet you can realistically operate and that just feels wrong to me

4
Modding / Re: [0.96a] Gudalanmu | EN Edition (v. 0.25.3)
« on: December 09, 2023, 01:10:32 AM »
Thanks for this.   I sure miss Approlight and Borken, hope to see the big eye again soon

5
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: November 24, 2023, 02:08:23 PM »
also curious about the bad rep thing since I always loved this guys mods

6
Mods / Re: [0.96a] LOST_SECTOR - Exploration and quest content
« on: July 19, 2023, 07:15:23 PM »
This is really good.  Loving it so far! 

7
Modding / Re: [0.95a] Objects Analysis 002
« on: July 13, 2023, 01:57:27 AM »
thank god this still works

8
Mods / Re: [0.95.1a-RC6] More Combat Terrain Effects 1.1.4
« on: March 30, 2023, 02:33:01 AM »
Recent mod updates seem to have broken something with this - now when entering a nebula, instead of losing 10 speed (which is even what is listed on the sidebar) my ships drop to 20-30 max speed - its more like a quicksand death trap than the annoyance it was before.  This just started recently, though I have no idea what might be interfering - the main mods I've updated are LunaLib and Unknown Skies, indEvo and Tahlan

Anyone else noticing this issue?  Thanks

9
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.8.1
« on: November 24, 2022, 02:28:43 AM »
Lustre is definitely overtuned :D   i've been using it as my test ship since it happens to come up on the first panel of the ship select, but goddamn is that thing tough.

Just wanted to say, though, love the mod!

10
This is a cool idea, though the slipstream one seems kind of weird to me.   Giving it a shot though!  Nice work :D

11
Modding / Re: [0.95.1a] The Sunrider
« on: November 01, 2022, 11:30:31 AM »
Hope all is well, or becomes so quickly

12
Modding / Re: [0.95a] Objects Analysis 002
« on: November 01, 2022, 11:13:56 AM »
@CMP01, not sure what you mean, but ctrl +2 or 3 or etc gives you extra ability bars (or the next/prev buttons on the UI)

@OP, slight bug, this does not detect the Automated Shipyard from IndEvo

THanks again

13
Modding / Re: [0.95a] Objects Analysis 002
« on: October 16, 2022, 12:55:46 PM »
Just wanted to +1 this mod again, what a life saver

14
Modding / Re: [0.95.1a] The Sunrider
« on: September 26, 2022, 07:28:53 AM »
any good strats for killing the guardian mechs?   Getting my ass handed to me no matter what I try with them, with 400DP worth of ships :D

15
Mods / Re: [0.95.1a] prv Starworks v24.1 (2022-09-10)
« on: September 14, 2022, 02:07:48 AM »
On the note of the agni, just wanted to say that the new look is amazing - love the tails!   Heres hoping we can play as them some day!

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