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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Vundaex

Pages: [1] 2 3 ... 10
1
Mods / Re: [0.97a] Persean Chronicles, a quest mod
« on: May 06, 2024, 07:22:43 AM »
The dive mission was so cool, almost disappointed it was so short.
I got the riddles right the first time, so I'm curious what would have happened if I took the wrong directions.

2
Mods / Re: [0.97a] More Military Missions (v0.4.2)
« on: April 25, 2024, 05:53:44 AM »
Is the missions "Answer the call from the Station Commander" where you have to defend a station, coming from this mod?
Because it's basically providing free top tier ships since the missions are very easy.
This needs some balancing.
The financial reward is also very high, so you get great ships + a lot of money.

3
Mods / Re: [0.97a-RC11] Marvelous Personas - v1.2.1
« on: April 24, 2024, 01:59:46 PM »
Can you share your prompts and your workflow? I'd like to make some tests on my side and potentially contribute if you're fine with that.

4
General Discussion / Re: I don't understand the combat AI
« on: April 24, 2024, 01:43:18 PM »
I'm noticing that being outnumbered makes the enemy AI surround you, and your ships rarely understand how to behave.
This would require a lot of micro, but there aren't enough command points to deal with the issue long enough and then your ships return to behaving irrationally.
This is a big downside of this game from my experience, the game is great but the combat AI (and even the mechanics around it) seem outdated.

5
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: April 24, 2024, 08:10:30 AM »
Really cool mod! Also like the IBB, pretty nice.
Not trying to *** or anything, but the portraits used in the IBB are quite immersion breaking. AI might help ;)

6
General Discussion / Re: How to get rid of those white flashes?
« on: April 21, 2024, 09:42:00 AM »
I also turned off the UI noise and again, miles better.

I didn't notice this one, and yes it's much better for my eyes indeed. Those flashes are very tiring for the eye.

7
Suggestions / Storage QoL
« on: April 19, 2024, 06:09:24 PM »
Probably been requested a billion times, but the storage requires some quality of life because it's barebones right now.

Stuffs like:
- Sort by design type
- Sort by value
- Sort by weapon type

And more importantly: "move all" or "move by filter options".
Moving each item to storage is a hassle, especially when there are hundreds of them...

8
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: April 18, 2024, 11:01:22 AM »
Why do these ships seem to behave in a much more coherent way than vanilla ships?

9
I keep having random crashes, any idea what's causing this?

Spoiler
3916769 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2169)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:297)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1489)
   at com.fs.starfarer.ui.newui.o0Oo.dismiss(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

10
Modding / Re: [0.97a] There Be Juggernauts 0.2-RC1
« on: April 15, 2024, 04:01:40 PM »
I like those ships, however it looks like pirate armadas all have this planetoid ship with them, which doesn't make them feel rare or unique at all.

11
Are these supposed to increase the number of industry slots? Because it has no effect.

12
Mods / Re: [0.96a] Tahlan Shipworks
« on: April 12, 2024, 03:57:45 PM »
The Caestus Metalican doesnt have an autofit template

13
Mods / Re: [0.97a] AI Tweaks
« on: April 11, 2024, 04:37:06 PM »
How do you use Fleet Cohesion AI?
Do you just leave your ships to do their thing without orders?

Can you also improve the escort behavior because it's a mess?

14
A piece of feedback: some of these weapons make a lot of noise, and it becomes tiring pretty quickly.
I'd really tone down the sound to make the experience more enjoyable.

15
General Discussion / Re: I don't understand the combat AI
« on: April 10, 2024, 05:22:11 PM »
Thank you for the explanation, that indeed makes a bit more sense.
But it feels more like players should learn how to deal with the quirks of the combat system rather than having something that feels more intuitive and satisfying.
I'm sure Starsector veterans are fine with the current system because they're used to it but clearly, it's an area of the game that I always felt was a bit lacking compared to other aspects.

Anyway, I'll stick to fast ships.

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