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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Foufoumoro

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Mods / Re: [0.95a] Adjusted Sector
« on: February 17, 2022, 01:27:36 AM »
Ohh that may be my problem as I have motherships set to 6 I think .. damn !
Thanks a lot for the explanation !

In case I need to reroll my game, as it's a fairly advanced playthrough (I'd say 15 hours in), do you know if there is a way to start a new game and then "import" the character/fleet/inventory from a previous game ? I don't have any colony yet so basically if I hop on to a new game with my character / fleet and stuff, i wouldnt mind too much ...

2
Mods / Re: [0.95a] Adjusted Sector
« on: February 16, 2022, 09:04:35 PM »
I'm facing a problem, I havent come accross any High threat level system in my game (>10 beacon found so far).
I increased the amount of remnant system and set low level threat option to 0 while keeeping medium to 1.
Is it normal that I dont find any high danger beacon ? Did i mess something up ?

3
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: February 16, 2022, 03:10:36 AM »
is it mandatory to start a new game if I install the mod ?
What would happen if I install it with an ongoing modded playthrough ?

Thanks !

4
Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.4 Thousand Eyes
« on: February 14, 2022, 07:27:40 AM »
When it says "prerequisites: captain lvl 30" in the bounty tab, does that mean the game has to be modded for the main character to be above lvl 15 or is it from an older version of the game ?
Thanks for the mod !

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