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Messages - Kris_xK

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1
Mods / Re: SMOL: The big mod manager & utility
« on: November 23, 2023, 06:23:07 PM »
When a mod isnt using the highest downloaded version, could we have an option to make it a bit more obvious than the "!"? I different colour would be ideal, but anything to make it more obvious would be great.

2
Modding / Re: [0.96a-RC10] WIP Aardwolf & Zenith: ARRUS Hullmods 0.6
« on: October 15, 2023, 12:33:24 AM »
Balance be damned, I'm having a great time. Love the mod!

3
Mods / Re: [0.96a] Space Truckin' v1.4a
« on: October 15, 2023, 12:32:07 AM »
If there was an increase in difficulty for the later, higher paying transports I feel it would be a bit more balanced. Say only the Pather/Pirate Activity missions gave really good payouts, and they always spawned a piracy fleet to hunt you down. We'd either have to run and hide or fight our way through.

Still great, and far better than just running drugs for the first little bit.

4
Mods / Re: [0.96a] Experimental Hull Modifications 0.8.5
« on: October 15, 2023, 12:25:56 AM »
I just want to say this is a great mod and I'm having a lot of fun with it.

5
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: October 11, 2023, 05:50:59 PM »
ArmaA hotfix .jar for ground battle crashes (place in Arma Armatura/jars)

Does anyone have an updated link for this fix? Doesn't appear to work anymore.

Seems fine here, for what it's worth. Mirrored it here: https://we.tl/t-oHNR5K8VLA

(please use the original link if that works, though!)

Thank you, I believe you are correct and it was just operator error.

6
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: October 10, 2023, 11:37:11 PM »
ArmaA hotfix .jar for ground battle crashes (place in Arma Armatura/jars)

Does anyone have an updated link for this fix? Doesn't appear to work anymore.

7
Mods / Re: [0.95.1a] Substance.Abuse 1.0.k - Consumable Alcohol
« on: April 10, 2023, 11:46:10 AM »
Slightly off topic, but looks like someone ported this to Rimworld.

8
Mods / Re: [0.95.1a] Space Truckin' [v1.1]
« on: February 21, 2023, 11:57:38 AM »
I really like all the changes you made. The initial startup is so much easier, and with the commodity orders being tied to the colony (or whatever magic you've done) that results in us not having any offered jobs REALLY makes the parcels more attractive.

Thank you for your work.

9
Mods / Re: [0.95.1a] Fleet Journal v1.0.2
« on: February 21, 2023, 11:39:10 AM »
This is great, thank you!

10
Mods / Re: [0.95.1a] Nexerelin v0.10.6c "Lords of War" (fixes 2023-01-27)
« on: January 27, 2023, 11:43:35 AM »
Awesome, I was convinced that Faction fleet selection was a mod conflict.

Also I truly adore the custom fleet functionality, thank you for that.

11
Mods / Re: [0.95.1a] Adjusted Sector
« on: January 27, 2023, 11:40:59 AM »
You need the latest version of Tahlan Shipworks

12
Mods / Re: [0.95.1a] Space Truckin' [v0.9.1]
« on: January 27, 2023, 11:34:23 AM »
I really love this mod, but I do not get the point of the parcels.

13
I moved UAF home systems into the path of the Hiver Invasions fleets for when I want a more relaxed game and its worked quite well. Its a bit of a dance to keep them far enough away from the core to not get distracted by the Legios, but they're very good at occupying the Hivers while I finish off the Heg.

Im so far removed from vanilla that I'm unsure if this is Vanilla or a mod conflict, but I do constantly get a) Bounty missions and B) Rep Gain from destroying hostile-to-hiver fleets. While its not a an earth shattering problem and can be resolved with a quick setreputation command, it does feel weird to be +80 Rep with the Hivers after finishing off a different villain faction.

14
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: January 03, 2023, 10:47:14 AM »
Either use "list conditions" in the console for all conditions.

You can find core conditions in "starsector-core\data\campaign\market_conditions.csv"

15
Is it possible to force an artillery statation (and watchtower) to spawn during a system gen? IE I want Rubicon to always have an artillery station every game. (I don't, but it's the only system name that comes to mind)

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