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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - 83athom

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1
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: October 15, 2022, 06:36:23 AM »
What I really want to know; is my baby boy the Sledgehammer is making it in the revive?

2
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: September 11, 2022, 01:54:44 PM »
wow... the new ship designs are WAY STEP BACK compared to original designs... like many other did pointed out new designs may looks better in term of texture but are so generic like original game... i mean there is SO MANY lumpy models in general game already and in fact the reason i was searching for this mod was the original high tech edgy design, other way the site is fully of lumpy deisgns...
i do respect the modder for all his hard work and sharing it with us and he have my gratitude, but hopefully he too does respect users opinions... and this criticism is a fact like many other ones did mention...
well off to download other mods for this beautiful game...
I'm sort of torn. On one hand I sort of agree with you because I very much preferred the blocky utilitarian look. On the other I very much like the new looks because they both fit with vanilla and vanilla+ mods AND seems like they won't look as derpy with non-neutrino weapons fit to them.

3
Modding / Re: [0.95.1a] Hyperion Systems 0.8.4 - Bump to 0.95.1a
« on: January 15, 2022, 09:32:18 AM »
Some slight issues with the latest version.

First of all; when starting a new game with Nexerelin the weight of the Scuti is set so high that in the random option of 'Explorer (Large)' the first ship is always the Scuti (I've cycled it well over 100 times and it never changed), and occasionally the second ship is too. Now the ship itself is pretty fun... but it is extremely broken to start the game with one, let alone start with two of them.

Secondly; I occasionally crash after sector generation finishes by something that you seem to be trying to generate on Jangala.

Code
1464606 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
at data.scripts.world.systems.HS_Neue_Jangala.generate(HS_Neue_Jangala.java:108)
at data.scripts.world.HyperionGen.generate(HyperionGen.java:59)
at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:28)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Otherwise I like the ships, especially the Cruisers, and do hope this mod becomes big one day.

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