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Messages - ciph

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1
Mods / Re: [0.95.1a] Commissioned Crews 1.999999ggg
« on: September 23, 2022, 02:58:14 PM »
I noticed after playing a while I can only get one fraction bonus with United We Stand hullmod. no matter I have 3 allies or 2 allies in the alliance.

I am pretty sure all three fraction have coded the bonus, they are shadowyard, spindle (scarlartech)  and UAF.

Is this a bug or I did something wrong? I had two fractions bonus turned on before from shadowyard and spindle.

And I tested if I switch alliance to another alliance (Hiigaran and Neutrino corp), it's the same. I can only get bonus from Hiigaran.

2
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: September 13, 2022, 12:32:50 PM »
Thanks for the great mod. I love both Tahlan and Scarlar. There are two things I wanna feedback

1. Hel Centurion's system is entropy amplifier instead of Hel Temporal Shell which state in change log

2. Hel ships are way too tanky.

One Hel Dominator can withstand several capital ships attacks for 10-15 minutes with almost no damage, I also read two other people talking about similar scenarios. Someone say you don't have enough burst damage, but I use many tri-taychon lancers and UAF taufan fighters to nuke them...

The level of tankiness is close to IBB I'll Kill You All ships.

It was not that ultra tanky in 0.8.4


Just noticed 1 is fixed, maybe I was using 0.8.5 beta2

Sounds like you didn't update to 0.8.5 properly. I just checked the download to be sure and the Hel Centurion is correctly set to Hel Temporal Shell. Daemons are the most fragile they've ever been in this update, too, so I don't know what to tell you there.

Ok, problem solved with 0.8.5. It seems it's issue from 0.8.5 beta2..hel ships are like god in that version xD

3
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72f3e EA
« on: September 03, 2022, 11:51:21 AM »
Thanks for the great mod with so many ship weapon fighters etc.

Is there any way to turn off UAF nuke explosion effect..I tried editing setting but failed with crash.

Or hope there could be an option in setting file. The explosion effect is nice but it's kind of killing my eyes if I have more taufan fighters.

4
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: September 03, 2022, 10:55:01 AM »
Thanks for the great mod. I love both Tahlan and Scarlar. There are two things I wanna feedback

1. Hel Centurion's system is entropy amplifier instead of Hel Temporal Shell which state in change log

2. Hel ships are way too tanky.

One Hel Dominator can withstand several capital ships attacks for 10-15 minutes with almost no damage, I also read two other people talking about similar scenarios. Someone say you don't have enough burst damage, but I use many tri-taychon lancers and UAF taufan fighters to nuke them...

The level of tankiness is close to IBB I'll Kill You All ships.

It was not that ultra tanky in 0.8.4


Just noticed 1 is fixed, maybe I was using 0.8.5 beta2

5
Mods / Re: [0.95.1a] Gundam UC Mod v0.3.2 0080 Another QuickFix!
« on: August 16, 2022, 01:45:39 PM »
Thank you for the nice ships and MS. There seems to be a bug when you are commissioned with EFSF from GundamUC. EFSF deflected shield is supposed to reduce the soft flux generated by using shield...but it actually increases the soft flux...

Please have a look

6
Mods / Re: [0.95.1a] Commissioned Crews 1.999999ggg
« on: August 16, 2022, 01:38:42 PM »
ah, ok. I will post on gundamUC post see if they can fix it

7
Mods / Re: [0.95.1a] Commissioned Crews 1.999999ggg
« on: August 15, 2022, 12:18:44 PM »
Thank you for the nice mod. There seems to be a bug when you are commissioned with EFSF from GundamUC. EFSF deflected shield is supposed to reduce the soft flux generated by using shield...but it actually increase the soft flux...

8
How do I store and train my administrator with academy in my colony?  couldn't find the option...

9
Mods / Re: [0.95.1a] Detailed Combat Results v5.2.2 (2022-07-08)
« on: August 07, 2022, 10:59:55 AM »
Detailed Combat Results v5.2.2 released (DL Link in main post)
Bugfix release, thanks for the reports everyone! (save compatible):
  • Ship count limit now configurable via JSON (for intel display)
  • Updated wording for enemy fleet damage dealt
  • Lightning gun from SWP now has its damage recorded correctly
  • Don't process missile damages 2x (was caused by processing explosion damage and then missile damage)
  • Don't count launched missiles as a part of a fleet

Thanks for the great job. This is my must have mod. But version 5.2.2 seems break save when I upgrade from version 5.2.1. Need to start a new game?

No, there shouldn't have been any save format changes. :/ 

Do you have a stack trace I could look at?

It turn out my game working with 5.2.2 again. Maybe the save break was caused by other mod. Thank you for quick feedback!

10
Thanks for the quick fix of ibb bug.

Mod is nice and add a lot of spice in the game.

Is it possible to remove a exotica upgrade if I change my mind after install/upgrade it?

11
Mods / Re: [0.95.1a] Exotica Technologies v1.0.12
« on: July 29, 2022, 03:00:33 AM »
Hi guys, I love the idea of this mod. But where can I start upgrade my ship? Sorry for my noob question

12
Mods / Re: [0.95.1a] Detailed Combat Results v5.2.2 (2022-07-08)
« on: July 24, 2022, 01:09:43 AM »
Detailed Combat Results v5.2.2 released (DL Link in main post)
Bugfix release, thanks for the reports everyone! (save compatible):
  • Ship count limit now configurable via JSON (for intel display)
  • Updated wording for enemy fleet damage dealt
  • Lightning gun from SWP now has its damage recorded correctly
  • Don't process missile damages 2x (was caused by processing explosion damage and then missile damage)
  • Don't count launched missiles as a part of a fleet

Thanks for the great job. This is my must have mod. But version 5.2.2 seems break save when I upgrade from version 5.2.1. Need to start a new game?

13
Mods / Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« on: June 03, 2022, 12:31:50 PM »
Great mod, but I have similar problem that fps drop to 8 or 9, which make the game unplayable....

14
guys, what UI scaling and antialias setup you use with this?   100% scaling I got bad font display effect

15
Mods / Re: [0.95a] Combat Chatter v1.11.4 (fixes 2021-11-10)
« on: January 12, 2022, 04:10:29 AM »
Thank you Histidine for a great mod. I do enjoy watch my officer talk and provide useful info sometimes.

But I have a problem. I am using 4k monitor..so the chatter box is very very small in the upper right corner and it's overlapping with the command point tiny icon. Is it possible to slightly tweak the position and the font size of the chatter box? That would be great for a poor 4k monitor user :)

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