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« on: January 29, 2022, 07:05:43 AM »
When i referred to Derelicts, i only meant exploration Domain-era Derelicts - probes, ships and motherships. Not every derelicts ships from any battle. Just making sure i`m correctly understood.
If u give fighters a damage reduction against frigates, then those damper frigates packs will be simply unkillable by carrier fleets. Even capital ships have to spend some times to break those damper fields, while using large weapons too. If fighters will be made 50% less usefull against them, that would be a real buff to pirates and nerf to every carrier-fleet faction.
And i see no problem with Apoc cannons, since they are a rare weapons, expensive to craft or buy, plus player needs to upgrade ships to actually withstand flux generation. For example, Heavy obliterator cannons are even more dangerous, since they have huge EMP dmg as well, effectively disabling enemy ships and their weapons, but have a lot less range.
If Apocs will be nerfed, i`ll just switch to Obliterators and disable whole enemy fleets with massive EMP barrage, even if i`ll have to fly closer.
And Apocs dont do nearly as much dmg as a single shot of Atronach Beam weapon. Those are 100% accurate beams of Doom, very good against smaller, faster ships, since Apoc just misses them too much. And also good to burn through big tough enemies, due to huge dmg.
I see no problem with either of those 3 types of weapons, since they serve each their own purpose:
Apoc - long range artillery, inaccurate.
Obliterator - mid range suppression artillery, inaccurate, disables enemy ships.
Atronach - mid range damage-dealer, very accurate, low rate of fire.
I tried replacing Apoc with Obliterator, and due to Obliterator's disabling effect it was even more effective in 1v1 battles. I used Revenant against Paragon, Onslaught and Megalith. Paragon and Megalith had Apocs. And my Revenant with Obliterators still got them, even though he had no officer and had 400 less range on Obliterators compared to Apocs on Megalith and Paragon (their massively larger shields and flux capacitors).
Can't say Apoc is OP, since its just serves its purpose - to shoot far at big slow targets. It doesn't have bigger dmg, since Obliterators have almost same dmg + huge EMP. And single Atronach is 3x times more damaging than Apoc.
To me getting those weapons is just a part of game progression. Since i really could upgrade half of my fleet with those only at around 10 cycles in game. Before that i was only using weapons that i looted. Using those types of guns gives a good range against NPC, but also reduces effectiveness against fighter-swarms and smaller/faster ships (damper fields, phase ships), since artillery-type cannons cant really hit them effectively enough, unless i`m using beams.
Whats the point of having 100+ weapons in game, if there are no good ones (since they will be nerfed). With how slow capitals are, its quite logical for them to have big guns to shoot far.
Nerfing their stats will make some of them simply useless compared to other weapons with larger range. Not to mention u can't put Apoc on Low Tech ships without energy turret slots. Its by default reserved for a higher tech fleets. And what about station defenses if long range cannons will be reduced in range? Or NPC fleets of high-tech factions? It will nerf them too. If Megalith with its speed wont have long range weapon, it will be simply useless in battle.
Capitals should have top-tier weaponry, otherwise whats the point of buy, searching or crafting those rare weapons?
I`d also suggest adding missles some more healthpoints, otherwise they feel quite week compared to how OP PD systems are, not to mention fighters shoot incoming missles too.