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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - T1

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Mods / Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« on: April 16, 2023, 12:24:53 PM »
please fix magic lib version requirement. changing version manually to 0.46.0 does not work. launcher still says i dont have the mod. i got 70+ mods. no problems with magic lib appart with this mod for some odd reason

removing magiclib from requirements fixes it. ill just pray it wont have any adverse effects zzz

2
Mods / Re: [0.95.1a] Unusually Gullible Hullmods 0.4.2b
« on: April 15, 2023, 07:14:16 AM »
fam you should change the regen rates of bobulated armor and autostruct manufactory
both to 1%.
at current rate theyre just both awful.
hp regen is far too strong.
armor one might aswell be worthless.
you cannot die with 4% hp regen. despite dmg drawbacks no matter what. you need to be surrounded by several cruisers and or capitals to actually die.
armor regen just doesnt exist making that hullmod..... kinda..... pointless? considering how mad expensive it is in terms of op.

i had to ask a friend to change these two values for me since the mod creator did not even include editable hullmod files.
gotta decompile and recompile the whole damned jar for that and i dont have the tools for that.

i tested both 1% values in game. and take a guess. its actually fairly balanced and fun to use them now and they have a purpose to exist aswell.

take care.

3
First of all i hope this is the right forum section to post under zzz

alas. i got zero coding knowledge i just changed a few numbers here and there.

what it does is depending on hull size you get corresponding op.
for battleships that would be 50 additional op.
vent rate gains 25%
flux dissipation gains 25%.
weapon range does not get nerfed.
speed bonus is fairly small to make the mod at least ''somewhat'' balanced zzz
0 flux speed boost still applies at all times.
peak time gets expanded by x3 or smth
can be installed from start of new run.

should be save to add to mid game however i do not know the consequences if removed mid game.
ai does not use that hullmod.

https://drive.google.com/file/d/1pimrMUhRFSb3OTyfHKvO5OHL4tBINRSB/view

hope someone will have some fun with this dumb hullmod )

4
Mods / Re: [0.95a] Diable Avionics 2.64rc1 (2021/12/11)
« on: December 19, 2021, 03:06:22 AM »
The new Virtuous destroyer is by far the best ship ive ever played in modded starsector, its perfect in terms of skirmisher role i absolutely love it as i love taking the role of a skirmisher zzz
anyway... i hope to see more unique and incredible ships like that in future, incredible mod my man.

5
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: December 19, 2021, 02:54:46 AM »
i have zero idea how these forums work zzz
anyway, so far ive encountered two problems that make the game crash
first of all a frigate and cruiser with the ship system ''al_magplating'' (when combat starts)
and next up (ive been too lazy to dig deeper) a ship from this faction that spawns mines causes the game to randomly crash mid combat
i really love the weapons this mod provides so i hope these issues will get fixed at some point soon.

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