Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MercerWing

Pages: [1]
1
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.2
« on: May 28, 2023, 01:00:38 AM »
I am using version 0.7.2 and I do have other hullmod mods: Carter's junk hullmods, Progressive S-mods(the one I am sus of). There are probably other mods but all those should do is add a few new ones. I'll try to test which one it is.

Edit: yes Progressive S-mod was the cause but it seems I am even more of a pepega then I thought, Progressive S-mods shuts down the regular build-in feature for every hulllmod, the way it applies hullmods is still the same and works with your over-engineered. Your mod works perfectly, issue was between my chair and my keyboard. Returning to modded starsector after a while what can I say...

Edit2: I'd also like to ask, is there a way to keep track of slot points?

And I have to agree with spaz 2 being a massive disappointment, so much so that recently I decided to make my own hybrid of that game and starsector in unreal engine, I am only learning how to use the engine still but I am getting there. I only have plans for the combat layer for now but that has always been the most important parts of these games for me.


2
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.2
« on: May 27, 2023, 03:13:14 PM »
Hello, I am having trouble with installing the over-engineered hull mod, I just get the red error text on top of the retrofit ui that say "over-engineered cannot be built-in"

Also your mod dealt me such a giant blow of nostalgia, the turret size downs/ups remind me so much of the good old Space Pirates and Zombies. Impressive that you managed to add things like these without the game completely *** itself.

3
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: May 20, 2022, 06:17:55 AM »
Hello, is there a way to turn a water world into a terran world so I can get farmland?

4
Modding Resources / Re: [0.95.1a] GraphicsLib 1.6.0
« on: December 17, 2021, 01:43:35 AM »
unfortunately im constantly crashing with the graphics lib :( i can replicate it, and it happens always when ship is blown up.

ive had also a crash in the market, but im not sure if its this mod related, the above one is for sure. i finally managed to pinpoint the mod that was having issues, so my log is clean, but if needed i can paste it

You need to update Starsector to 0.95.1a.

I'd like to to use some mods that haven't been updated yet, do you have a file of the older version to work with 0.95a-RC15? I tried to look for a version on nexus, but could only find magic and lazy lib's versions.

Thanks in advance!

Same problem here, currently trying to find a way to disable graphic libs explosions but no luck so far. Older mod versions would be appreciated.

Edit: Welp managed to fix nothing
Edit2: Nvm previous versions are couple pages back i am dum dum

5
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: December 16, 2021, 08:39:58 AM »
Found it, thanks!

Edit: Welp guess who got a fatal null

6
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: December 15, 2021, 02:31:13 AM »
Quote
Why are you trying to load a 9.1 mod into a 95.1 game?
Because it was a nice mod and I was hoping it would still work.
There is a 'compatible version' on the starsector discord, you can find the link in one of the posts above, its not a full update though.
From what i've read Darkrevenent is working on updating SWP this month so if you can wait, might as well.
I've heard the contrary. As long as he'll be okay, we are still in 'interesting times', then I can wait basically forever.

I just searched on discord and he seems 'alive' and working on SWP? https://discord.com/channels/187635036525166592/310517733458706442/920473925064998942

Are there any other ways to download that version? Discord says "There are no text channels"

7
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: December 15, 2021, 02:26:40 AM »
They can still be found on my Patreon or in the previous pages. However other modders and myself won't make it easy to grab because otherwise it implies there will be support for older version, which quickly becomes an untenable position over the years as older and older versions pile up.

I see, thanks. I wanted to try a 0.9.1a modlist because of ship/weapons pack not being updated, I really love the mods bounty systems with it's unique ships and gameplay. I'll just have to wait for an update.

8
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: December 14, 2021, 02:02:20 PM »
Hello, I don't know whether I am stupid or what but I can't find a way to download the old version (0.9.1a) of the mod. Could somebody help my last struggling braincell please?
Edit: Apparently authors having download links for old versions of their mods is pretty rare, am I missing something or can I just not get those mods anymore?

Pages: [1]