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Messages - dampbacon

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1
Modding Resources / Re: [0.95.1a] MagicLib v0.42rc6 (2022/01/18)
« on: January 25, 2022, 04:19:54 PM »
can u plz make it so we can like re enable or unhide dismissed bounties rather than just fully disable them?

basically i have a bunch of boring bounties flooding board(easy bounties no unique ships), i disable them but then once i have done like most of the interestings ones i'd like to have something left to do.

It could also work the other way around because at times i was given boards full of bounties that are to hard to do at my current stage so i could limit the pool to more manageable ones.

2
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: January 14, 2022, 03:30:30 AM »
er any fix for the caliph shield anyone is aware of yet? 

3
Mods / Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« on: January 09, 2022, 06:17:08 PM »
is there a way to force the derelict spawns with sector generation? i've checked my last couple of games with commands but no nirvanna class spawns only, i've read somewhere it's not guaranteed for the lostech derelicts to spawn?


4
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: January 09, 2022, 02:57:29 PM »
can someone give me tips how to defeat caliph in an easy manner?
a fleet setup plz i'm getting rekt repeatedly i will appreciate any help preferably not with any nonspecial ships besides what i have listed

basically i can destroy whole fleet but then when it spawns in i have no missiles left and my ships are super weak and i can only get it to half health like 5 times in a row, then i run out of missiles and get wiped :'(

My current flagship is the traumtanzer from tahlan shipworks with the default rossenritter load out (aka loads of missiles)

other ships: dunscaith, onslaught last loyal mod, onslaught great house, an astral with 2 longbows, 2 tridents and 2 fighters(found fully equiped as derelict, might go 6 tridents?), rossenritter carrier stuffedd with missiles and rosenritter fighters.

4 random cruisers (good, better than any vanilla cruiser but nothing to write home about i mainly use for capping points) and 2 uber destroyers (both with large mounts).

mods i'm using:

  "pantera_ANewLevel30R",
  "Adjusted Sector",
  "timid_admins",
  "beyondthesector",
  "HMI_brighton",
  "lw_console",
  "istl_dassaultmikoyan",
  "diableavionics_snowblast",
  "diableavionics",
  "HMI",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "mag_protect",
  "MagicLib",
  "nexerelin",
  "ORA",
  "roider",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "tahlan",
  "Terraforming & Station Construction",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "shaderLib",
  "ShipCatalogVariantEditor"

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