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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - IGdood

Pages: [1] 2 3 ... 16
1
1.2 does seem unstable.  I remove custom LPC hullmod and place it on a new ship and when mousing over the custom LPC itself it will crash

1269805 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [swp_boss_lasher_b]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.super.B.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.OooO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.m.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.J.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.V.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.return.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

2
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 14, 2025, 11:38:27 AM »
Realized a lot also has to do with the defensive targeting array hullmod.  I think that works alright with the type300's fighters but with the Essex's loadout it doesn't work as well since the machine guns are so short ranged.

3
Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: January 14, 2025, 09:14:38 AM »
Any plans for more starfighters projects?

Din Djarin's N1 maybe?
Ok, maybe adding the Fondor Haulcraft in Andor show together.

Sweeeeet!  Thanks. 


I do agree with the other post the wings are on the more fragile end of the spectrum.  I'll need to take a closer look at the combat analysis battle logs to see if they even do enough damage

4
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 12, 2025, 12:42:21 PM »
If the bomb damage was reduced to 1000 from 3000 it would cause less friendly fire incidents, or at least not to the point where I get -40 every time I fight with allies.


As for the type 003, it's an interesting concept but because the fighters are set to support the carrier have to move the carrier to the front lines for the fighters to do anything.  Can either make the chinese fighters have longer range or just turn them into regular fighters

Same with the british WW2 era fighters on the Essex.  Their range is so short they don't really do anything.  On the Yorktown they do much better

Bumping up range and attackRunRange a little bit helps in wing_data.csv

5
Mods / Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« on: January 10, 2025, 04:49:22 PM »
Sometimes when starting the Crown of Cinders questline the drones stop spawning but it still says I have to destroy them.  But there's no more. 

6
Mods / Re: [0.97a]The Domain Reformed update #21
« on: January 10, 2025, 04:00:14 PM »
That B1 that puts out a lot of bombs tends to cause a lot of friendly fire and the ship mass is too high, causing a lot of accidental collisions that destroy lighter ships and friendly fire penalties.  Would advise decreasing mass by at least 70% for all the big ships

7
Mods / Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« on: January 07, 2025, 05:19:16 PM »
I got a crash randomly on the campaign map while traveling in hyperspace

11853478 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:301) ~[?:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376) ~[?:?]
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71) ~[starfarer.api.jar:?]
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316) ~[?:?]
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

8
Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: December 29, 2024, 05:37:31 PM »
Any plans for more starfighters projects?

Din Djarin's N1 maybe?

9
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: December 24, 2024, 01:46:04 PM »
Is there a way to make WingCom work on modules of a ship such as the starboard hangar section of the Novaeria?
I install the hullmod, I've got an officer but the hullmod doesn't spawn a squadron.



Spoiler
[close]

10
Modding / Re: [0.97a] Star Wars 2020 v1.0.4
« on: December 22, 2024, 03:41:13 PM »
Can you believe it's almost 5 years since this mod's inception!?

11
Modding / Re: [0.95a] Extra System Reloaded v.0.8.8
« on: December 21, 2024, 05:58:43 PM »
Not compatible with Industrial Evolution or Iron Shell because both triggers functions from Exotica plugins which is still utilizes the codebase from extra systems

There should be a bootleg somewhere on one of the discords that doesn't pull functions from Exotica plugins

12
Modding / Re: [0.97a] Anubis-class Experimental Cruiser
« on: December 20, 2024, 08:40:00 PM »
How the hell!?

13
Modding / Re: Halo HomeSystems
« on: December 20, 2024, 03:03:39 PM »
Tried to fight a Convent Battlestation.  Got this error.

4839305 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
   at ExtremisKO.Halo_HomeSystems.scripts.weapons.HH_TorsionL_EveryFrame.advance(HH_TorsionL_EveryFrame.java:55) ~[?:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

14
Mods / Re: [0.97a] JaydeePiracy
« on: December 16, 2024, 08:33:55 PM »
Hi, when this mod is enabled the invade button from nex in the "consider your military options" menu just disappears. Deleting rules.csv from the mod folder fixes this.

Thank you so much for reporting this.  I was scratching my head on some "disappeared" dialogue options in the Mimikko mod and turns out deleting rules.csv was the fix. 

15
Mods / Re: [0.96a] FSF Military Corporation - EN Edition
« on: December 14, 2024, 09:50:43 PM »
Damn, questline broke. 

Missile carrier pirate fleet got destroyed before I could arrive, so there's no missile carrier to recover and deliver back to Yang....

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