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Messages - DarthKev

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1
Mods / Re: [0.97a] Content Unlocking Missions 1.14
« on: February 25, 2024, 11:06:47 AM »
The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.

2
Mods / Re: [0.95.1a] Content Unlocking Missions 1.12
« on: May 07, 2023, 10:10:18 AM »
It seems 0.96a changed some of the code for some of the main menu missions. I'm getting an error with A Fist Full of Credits when I try running with this mod now. Specifically, this:
Quote
21294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: File 'data/missions/afistfulofcredits/MissionDefinition.java', Line 68, Column 72: A method named "pickPortrait" is not declared in any enclosing class nor any supertype, nor through a static import
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:419)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:352)
   ... 2 more
The key seems to be the pickPortrait line, and it crashes after this so I can't tell you if there are issues with the other missions or not.

3
Modding / Re: [0.95.1-RC6] Presidential Portrait Pack
« on: April 04, 2023, 08:00:51 PM »
This is amazing.

4
Documentation / Re: Readme & Feedback
« on: September 05, 2022, 06:23:43 PM »
I have a question. I was trying to make a fighter that acted in combat as a sensor drone with a wider-than-typical sight radius compared to other fighters. The idea is it would reveal more of the map while out attacking the enemy than other fighters would. I know sight range can be adjusted on frigates and above, but trying the same trick on a fighter returns an error with the script. Is this possible? If it is, do I need to do this in another way?

This is also my first post here. Been lurking for a bit, mostly checking the mod index for more toys to play with. Nice to meet you all. :)

EDIT: So I figured out the problem wasn't my script, but user error. I had entered the wrong name for the hullmod in my hull_mods.csv, both for ID and path. Oops.

On top of that though, I can confirm fighter sight range can be modified via hullmods! So that's neat.

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