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Messages - Zeppelin17

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1
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.1.0
« on: December 14, 2021, 10:33:09 AM »
How do I install this???
I downloaded the .zip, but it decompresses it in a .cpgz file

2
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: December 11, 2021, 02:59:59 AM »
Hi!

Is there a way to remove planet conditions (like pollution)? It would be fantastic if that could be added on the mod  :D

3
Can someone explain how to make a weapon deal hard flux? Or what makes a weapon do so? Is it fixed to a certain weapon type? I saw that the Pulse Laser does hard flux, but how and how much? Where can that be edited?
projectile weapons deal hard flux, beam weapons deal soft flux
simple as that
no easy way to change that without writing a rather complex script, there's no single variable tied to that
or, rather, you can't change that at all, but you can circumvent that by applying hard flux manually with script after the damage is dealt

 :o  ??? How does the Pulse laser do hard flux then?

4
Can someone explain how to make a weapon deal hard flux? Or what makes a weapon do so? Is it fixed to a certain weapon type? I saw that the Pulse Laser does hard flux, but how and how much? Where can that be edited?

5
Modding / Re: Game crashes on simulation (fighter wing problem)
« on: December 02, 2021, 08:59:45 PM »
Ok, I fixed it. It's working now.

The crash when clicking on the fighter slot was my save game that was corrupted.

I modified the fighter sprite for a simpler smaller one, and also changed some other values on the .csv's. Then yes, the wing size was 7, and I changed to 6 and that probably solved the issue as well.

Thanks for the help!

6
Modding / Re: Game crashes on simulation (fighter wing problem)
« on: December 02, 2021, 08:15:06 AM »
by "bounding box" you mean the "tags" column?

I fixed the size thing, and now it crashes whenever the battle starts. Log info:

151724 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 7
java.lang.ArrayIndexOutOfBoundsException: 7
   at com.fs.starfarer.E.C.B.<init>(Unknown Source)
   at com.fs.starfarer.E.C.int.o00000(Unknown Source)
   at com.fs.starfarer.E.C.int.Ò00000(Unknown Source)
   at com.fs.starfarer.E.C.C.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)

7
Modding / Game crashes on simulation (fighter wing problem)
« on: December 01, 2021, 08:23:32 PM »
Ok, so I made a custom ship and custom fighters. The ship works fine with vanilla fighters, so I figured the problem is with my custom fighters.
Here's the log info:
0733 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 7
java.lang.ArrayIndexOutOfBoundsException: 7
   at com.fs.starfarer.E.C.B.<init>(Unknown Source)
   at com.fs.starfarer.E.C.int.o00000(Unknown Source)
   at com.fs.starfarer.E.C.int.Ò00000(Unknown Source)
   at com.fs.starfarer.E.C.C.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:745)
80781 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [battle_ambience_01.ogg]
80781 [Thread-10] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]

I am attaching the mod. The fighter wing is called Wyvern (type "wyvern_standard" as the id on the console)

[attachment deleted by admin]

8
Modding / Re: can someone test my little mod?
« on: November 26, 2021, 08:08:32 AM »
Wow, thanks.

It must be the software I'm using to edit the .csv (Table Tool). I am playing on a Mac, and that's the only software I could find for free...

Gotta look for another one now.

Thanks a lot!

9
Modding / can someone test my little mod?
« on: November 25, 2021, 12:55:59 PM »
I am trying to add a ship (first time modding), and my game is crashing with the "Fatal: null" error. I manage to load the game with the mod, I add the ship with the console (still testing the mod), but when I click on the "Fleet" icon to enter the fleet screen, my game crashes. I looked into the log but couldn't see anything relevant. I am attaching my mod here, maybe someone can check it?

[attachment deleted by admin]

10
Any chance of having a Mac OSX version of this editor? Or maybe there's a workaround?

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