Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zecevic081

Pages: [1]
1
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« on: February 08, 2023, 10:35:41 PM »
Are there exceptions to how these are unlocked? I've gone through Nexerelin custom starts and it works fine except for the tutorial which seems to prevent me from seeing the mods in the refit screen even after doing the quest to unlock them and using the SHUAllHullmods command to brute-force it.

2
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: November 19, 2022, 05:14:45 PM »
The Infernal Machine ship/starter of Underworld mod has a unique upgrade system that uses colony dialogue to install hullmods as built-in. Installing the Augmented Drive Field (AugmentedEngines) through that dialogue system seems to work but Operations Center bonus remains unactive.

EDIT: Nevermind, just found the setting for it.


[attachment deleted by admin]

3
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: November 11, 2022, 05:38:23 AM »
(late reply, whoops)

There isn't a console command. You can try messing with the row in Nexerelin/data/campaign/rules.csv that creates the bar event (nex_remM1_begin), but most of the requirements for mission spawning are set in code.
(The code requirements are: The mission spawn location needs to be Prism Freeport if it exists, or any independent market otherwise; another independent market other than the spawn location must also exist, not be 'hidden' like popup pirate bases, and not be in hyperspace)

No worries!

Glad to learn bit by bit as all I know is a bit of tweaking of ship stats aside from world settings. Also surprised to learn that one of the triggers is the amount of days passed (At least it lowers the odds of the issue being a mod conflict considering that I have... 109 active mods ; v ; ).

EDIT: Yeah I've tested the DaysSinceStart stat and yeah Midnight still works.

4
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: November 07, 2022, 05:48:49 AM »
Is there a console command to force the event that will spawn Midnight Dissonant in the bar encounter? I've tried to find the mod(s) that conflicts but since I've got nearly a hundred mods running nothing short of disabling everthing but Nexerelin helps.

Great mod nonetheless!

Pages: [1]