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Starsector 0.98a is out! (03/27/25)

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Messages - Blindfire

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So, i was taking out a pirate armada for its bounty, two atlas mk2's, some other pirate cruisers, this'll be *** easy. But as the fight when on, i realized "where did my carrier go? how did my ristreza suddenly go from 50% hull, to none, and why does it have no armor left anywhere... " a moment later, i see it, 4+ entire wings of valken's SWARMING one of my cruisers and tearing the helpless bastard to pieces... the only cruiser i had left was a python from apex, a phase-brawler with big cannons, i had to just slowly sling shells at the incoming waves of fighters to whittle them down.

Glorious, i have never been afraid of fighters before, let alone PIRATE fighters

I exclusively play the Valkhazard ever since I was graced with its presence, its just too fun, and in general the AA mod is amazing.

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Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 14, 2021, 05:30:11 AM »
New update, should further address flux and OP issues in this ship pack (and the alecto has been renamed to the Daimler)

Getting an error when trying to launch a save with your mod installed after updating it from the 0.9 version:

127153 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [WFT_alecto] not found!
java.lang.RuntimeException: Ship hull spec [WFT_alecto] not found!
    at com.fs.starfarer.loading.M.o00000(Unknown Source)
    at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
    at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
    at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:432)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:426)
    at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:413)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
    at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
    at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
    at com.fs.starfarer.ui.I.processInput(Unknown Source)
    at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:748)

According to a user from the discord server:

"he changed the ID of the ship at the same time
which breaks save compability"

Is there any way you can maybe swap the ID back but keep the name changed?
I know that sounds dumb but I really dont wanna start a new save yet again, I was really enjoying this one  ;D Enjoying the mod BTW, thanks for the hard work!


Ive manually edited my save file with help from the discord members, so please disregard my message if you want

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