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Mods / Re: [0.95.1a] Stop Gap Measure - Ships for Vanilla - v1.2.3 QoL
« on: June 06, 2023, 11:35:40 PM »
Aw shucks I spent too long drafting this up a new update came out

and on Mining Array's case, other mods (which tbf is not your problem, just wanted to let you know that we at least have 3 Mining Arrays-like floating around)
And again, most of these are based on my very personal opinion, some may share it, some may differ from it, feel free to disagree or add on to it
Thank you Zr0Potential, really appreciate the feedback!Glad if I could help in any way I can

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1a) I'm not fan the Apogee is already a great warship, it's supposed to be an exploration cruiser, a bit like the Venture... Anyway I want to keep the Auspicious but distinguish it. I was thinking about adding a semi-useful mod like Nav or ECM (to represent converted survey equipment). I'm thinking about either replacing the front large mount by 2 medium energy mounts or a Missile/Energy hybrid. I want to keep the idea of a mixed cruiser/carrierHonestly I think removing the large mount would be a bad nerf imo, unless you're planning on turning it into a brawler-carrier ship like Mora ig? (and tbh I personally prefer the TPC Apex before this one)
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1c) Era and Era(Lc) would probably be revised according to the new autoforge system. To be honest those ships where more interesting when the Assault and Escort Packages existedYeah some other ships (like Wardlaw) needs adjustments on their variants too with those being phased out but I personally think those are cool ships and very fit in Vanilla, and very fitting ships to use if you have the Supply Forging mod
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1e) I might be considering a Filum drone bay fitting with it.Yeah and if I may suggest, the Hegemony variant could be an open slot to represent the militarization
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2: a,b,c and f) relate to something i don't like in recent edition Starsector: every faction is a military superpower unable to enforce a no-military public sales. I agree many weapons are bloating the market but that's the intent, I wanted to convey the idea most factions have to deal with second-grade weapons. Actually next version I would like to incorporate less higher-tier weapons availability to promote players using what they can find.While I do agree with what you've said, the thing is if the weapons in question doesn't really have a niche or reason to use when you could get a better weapon with even less OPs, it would fell short and only be seen as "fodder guns" (the thing you only find used in Pirate and trade fleets), which is such a waste of potential imo, with some also overlaps with Vanilla
and on Mining Array's case, other mods (which tbf is not your problem, just wanted to let you know that we at least have 3 Mining Arrays-like floating around)
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a) to d) agree they need some changes" I started working on that. David might either get an increase in speed or in damage, while keeping the poor tracking.Rebalancing is sorely needed yes, and in Scorpius' case, a new niche imo (if you want to keep it around)
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3a) interesting, I usually don't play a run long enough so that it happens, I was hopping the Heavy Battery would help. I could either increase Lepia pop or decrease population of BythiniaI think the proximity of them is the main problem, less of the defense rating but more of stability since the Church will destroy any trade fleet coming to Lepia, tanking it down leading to decivilization, if I may suggest, follow the example of Vanilla with Salamanca - Qaras and Lacaille Habitat - Kapteyn and give them enough space not to disrupt one another (at least not that much)
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c)So the initial idea is that Utic is a planet big enough to not be bothered by other factions but too small to start it's own empire. I can give a try to your changes, seems good enough to not impact gameplay without removing the feeling of the place.Glad to hear, from my experience with the changes, it's pretty much seamless gameplay wise, being a notable resupply base and trade goods producer, and also fits in with the lore
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Art is in the pipes, got some inspirations for a few planetsNeato, any more addition to the existing systems? Wouldn't need to be inhabited like Nora with its lore
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I don't mind having detailed feedback about description typos, I'm doing my best but doing its best is not always enough.It's alright, you'd be surprised at how many mods have these things going (even found a minor one in Vanilla), nothing a little proofreading wouldn't fix, I can send it to you
And again, most of these are based on my very personal opinion, some may share it, some may differ from it, feel free to disagree or add on to it
